If you are new to Houdini I can recommend this video : https://www.youtube.com/watch?v=fjaNN2RO0v8 it gives a good overview of the basics you will need to understand Houdini. Further you can follow general basic tutorials of Houdini. What will be important is that the tutorials you watch are not super old because Houdini…
@rn thanks for the help dude, coincidentally I'm working in houdini right now! So I might give that a shot, I noticed houdini has metaballs as well....
^Haha @"Mark Dygert" To be fair, houdini is amazing for procedural stuff like VFX, but I agree, I can't see how houdini is "the modern way" for modelling etc.
@Nars Yes, you can go from Houdini asset to a static mesh. Example: you can use a Houdini asset to place cables and then you can baked it to an actor. This model will automaticlly be added to the content browser. Here is a photo of the options you have in Unreal Engine 4 to bake Houdini assets.
I'm working right now in maya and got tired of it for many reasons and I've starting slowly to learn houdini (because I love proceduralism). From what I've read from forums and blogs that houdini not that great as maya in character animation and rigging. I'd love to read people thoughts and opinion about this topic and…
Z is a set of tools for simultaneous modeling in Houdini and ZBrush. Import and export of the geometry occurs automatically when you switch between ZBrush and Houdini windows. You don't need to worry about the files in which the geometry is stored. An example of modeling in both programs at same time: 1. Create a model in…