So I got a reminder that it was 10 years ago I did my first Zbrush sculp! Think it was kind of fun to see where I started and where I'm at now. Hope it is okay to bump this old thread! :)
I have everything set up appropriately and I had a functioning material (displays properly) before I tried to add the bump offset functionality. When I hook in the bump offset node, to something like my rocky layer, the shader no longer compiles. I'm pretty certain other people have had bump offset functioning in their…
Hi! This is accomplished by first adding bump as a map in DDO, you don´t need to input the bump-map in any way before when creating the project. After that you create your chipped paint for example, then you go to the bump map, change the reflectance value, a higher value than default means the bump will "rise", a lower…
Hello everyone. This is my first post in this forum and I am very new to Quixel Suite. I've made a bump map for a low poly model, but I am getting this pixelation in the viewer and the render. The image size of the bump map is 2048x2048 and I am using Maya 2014
Is there a way to use bump maps instead of normal maps? Bump offset seems to require a normal map plugged in I remember unreal engine 3 allowed this. U could just plug in a bump map in place of normals.