I have actually, for real, finished my comic -- at least until I am done with the game: www.wolfire.com/comic the newer, better part starts here: http://www.wolfire.com/comic#56
But I'm not using photo references as textures. It is all hand painted! My references for those trash: http://media-cache-ak0.pinimg.com/originals/56/76/80/5676805ce946333de3d418ab6c852688.jpg They're smashed!
This was on kotaku last week and apperantly Microsoft has denied it's current validity http://kotaku.com/5918942/leak-or-hoax-this-56+page-manifesto-does-get-some-things-right-about-the-next-xbox
http://www.gamesradar.com/56-eye-melting-screens-most-hilariously-over-the-top-bloom-lighting-in-video-game-history/ Even gamers complain about the over use of bloom, its the new lense flair.
Nice one Vig. Saw this one today, SlideKnit. Some examples of what it can do... http://forums.cgsociety.org/showpost.php?p=5395022&postcount=56 http://forums.cgsociety.org/showpost.php?p=5103103&postcount=89 These were done using earlier plugins, SlideKnit is by a different author.
So I've seen a lot of posts regarding physically based rendering around lately, and one of the things I commonly see discussed is "metalness" and how to use it appropriately. Firstly I'd like to preface this post with my own personal opinion. I do not like the metallic workflow, I believe that there are too many semantics…
That's what's known as an Iterator. It's an inbuilt function that cycles through all the parts of an array: https://en.wikipedia.org/wiki/Iterator the same thing in python looks like this: mylist = [1, 2, 4, 56, 6, 7, 34, 99]
Cool! Let me know how you like it. Fuji tends to run very good sales on their lenses, so maybe just wait until the 56 gets a $1-200 rebate. Its a new lens so it might not be for a while.
Hey no worries Brice! This is just about the best real-time shader I've seen and I really wanted to use it! I'm definitely behind the times in terms of graphics card tech. I'll just chalk this one up as another pro when deciding whether or not to buy a new card. Just to show you what's actually happening when I try to load…