@shaderfx can you please check post #51, I am a new user and I had to wait for message to be approved by a moderator, and I think you missed that post. Thanks!
yes I thought about that to,- will propably clone and flip them so that they can be seen from the back as well- after all I still have like 51 triangles left.
Cool work! Posted in wrong section though, see here instead. See descriptions beneath forum headers: http://www.polycount.com/forum/forumdisplay.php?f=51
Hey guys, we've changed the looking for freelance work section to a general purpose looking for work sub-forum. http://www.polycount.com/forum/forumdisplay.php?f=51
Who didn't watched the zsummit 2016 live - here's a link http://livestream.com/pixologic/2016ZBrushSummit/videos/137430095 ZBrush 4r8 presentation start at 08:51
bitmap: baking in maya - http://en.9jcg.com/comm_pages/blog_content-art-51.htm making a cube: shift+right click and hold in the viewport, you'll get a radial menu with a choice of primitives.
i think you've demonstrated why having fewer inputs is probably for the better. you are a single person and have pages of opinions about a character. multiply that by hundreds or thousands of fans and what is the character designer going to do with all of that? a programmer builds a tool to search all the responses and…
I have a feeling that Red Steel is set on a track, and you get to control the hand and the shooting. Like the oldschool shooters back in the day (Area 51, etc) only this one moves around on a track.
I finished this tonight, I needed to do something fun and different, and practice texturing. p 51 mustang 100 tris 64x64 texture. Let me know what you think. Alex