I've built single panels and 90 degree corners (inside and out) at 10x30m for Unity3d. However nothing is able to snap when using 45 degrees? Has anyone else had this issue or knows a workaround? For example make a plane 64x128 then shift+rotate 45 degrees and see if you can get them to lineup on the grid. Am I missing…
Where can I get the UVHelper script? I am doing it from 4 different angles at the moment, front, back, 45 between back and front, 45 between front and back. Its not stretching so much now but it will be REALLY bad when I get to the face lol. Thanks for the tips, keep em comming