Hey Polycount members, If you have UDK experience or you're looking to hone your skills, we have a contest that might interest you. We're hosting a Dungeon Defenders Map Contest, and the top four winners will receive cash prizes and a beta key to our next project. The first-place winner will win $1,000 and have his/her map…
Hi Rhinokey, here is my completely clueless shot in the dark: following code resets every Transform Gizmo setting to default value. Just give it a try. Hopefully it would fix something wrong. -- Reset Transform Gizmo to default values( tmGizmos.useGizmo = true tmGizmos.size = 40 tmGizmos.useLabels = true…
"But again at my first attempt at baking this part, the blue half (symmetry with UVs outside the 0-1 range) got a proper bake for some reason ?! I mean... you begin to make me doubt now, but I'm 99% sure that at my first baking attempy, with the blue half outside the 0-1 range, Marmoset managed to bake something on each…
thanks Saf, in about an hour from this post im going to load the dirty prefs. if its busted on this ATI card ill try your suggestion first. maybe it will just work though (then im stuck with ATI..heh). ill post my results though, thanks again... ive been trying stuff like this with a bunch of the gpu variables.. { int…
Version 6 gave me that hiccup with the clip plane values. I keep a mel script around that a coworker slammed out to properly reset the cameras. I keep the darn thing pinned to my shelf. setAttr "perspShape.nearClipPlane" 0.001; setAttr "perspShape.farClipPlane" 1000; select -r top ; setAttr "topShape.nearClipPlane" 0.001;…
my heads are always around 2000-3000 poly, the body also and the hands between 1000-2000 depends on function of the model and so on. but in total a game character (of a bit importance) will be between 5000-10000 again depending on different factors. but as i see it less then 3000 poly for the head is ok in my book... don't…
Hi. So I'm kinda feed up with placing lightprobes by hand. For the rest of my life. There are couple scripts that allow to place them in aray, but that's still not all what I would like to automate. If you would create tool for automatic lighprobe placement, what you would expect it to do, beside standard stuff like array…
You don't need s1366, an i7 860 on s1156 is fine too. You don't need 12gb memory, 6 or 8 will do just fine. You don't need 1000w PSU, 600 will be more than adequate. If you wanna save, get a GTX260 instead or even keep your 8800. It's still a good card if you just do 3D modeling with it. Might be safer to go for two or…