Kinda how I'm seeing it too. Shoehorning "diverse" characters into something just for the sake of having them there is hackneyed crap. You include those aspects if A) they're even relevant, and B) more importantly, they work within the overall piece. Including something just to say it was in there when it doesn't really…
This was the full body image. Followed by a quick breakdown of some of the work I put into this piece. My process followed more of an illustrative approach because the contest window was only a couple of weeks. No where near enough time for me to make a rig-able mesh. For this reason, the character sculpt was rendered in…
Ace... the masking thing is.. bizarre. It makes no sence from a data or code standpoint. HLSL wise the component mask is equivalent to the swizzle operator (.) so a green mask is just variable.g a float value, a scalar, doesn't HAVE a g channel by definition.. so it has to be cast to a float3 or float4 then operated on by…
Just saw this for the first time, sorry if I'm a bit late with this/to late to change things. A bit of a long post, and I don't mean it's bad, just some things that I personally dislike if the goal was sticking to the concept. Overall I think you are kind of missing the overall feel off the car. The concept feels more…
The Nasal Abyss@ Thanks for pointing that out. I had to pose it before I could know for sure as you couldnt get a sense of how the fingers would wrap around it. achillesian@ Thanks for the feedback. I must disagree with "tired of seeing this character, and seeing it never change" comment though. It may seem that way…
Well, that's where observation, ingenuity and reverse engineering come in. Modding ain't always easy :) It's hard to answer specifics about workflow without knowing engine specifics for whatever this flight sim is, and how textures are used. I'm making assumptions based on that PS image with the slices here- I'd guess that…
TLDR: It's complicated, took me a while but i figured it out, i'll try to help. Nope that is the one i used:https://cdn1.artstation.com/p/assets/images/images/002/844/757/large/david-cruz-undeadjokerwip.jpg?1466382613 and it was my first time working with plane hairs, I pretty much took 3 days to figure it out on my own…
Thanks for the responses! ok let me see if i can summarize and still get to everything. im old so i dont have a large amount of time to waste, i need to die soon. naw j/k im not that old but i really cant take a long time in school. if it takes that long to get a job thats cool, but i have taken so many damn history…
Hey guys, just a quick update. In between implementing some proper 3D collision detection in my engine, I've had a play around with Lightwave and Blender. Somehow I prefer lightwave by far. The interface is so clean and simple, and the straight forward tab/menu layout makes it very easy to find what you need. I've had a…
I've updated my site with some new scripts. Check 'em out and let me know what you think. The one I personally use the most is Render View. It's a lot like the Maya render buffer that saves your renders as you do them and let's you flip back and forth between them. If you turn on the "Auto" checkbox for a scene, it'll save…