Cheers folks Asherr: That's because they are muddy and unrefined, haha! Pretty much just a flat fill of colour an hour before submission :/ Now that I think about it, I probably shouldn't have had that close-up angle of the face since it shows them off pretty badly, heh. Also I realised too late that the hair is clipping…
You need to solve one problem at a time. You are making clean, hardsurface models. Meaning that you cannot hide anything behind rust or random detail. It means that you need maximum accuracy between what you do in 3d, and what you are exporting/seeing in your game engine. - First off, the normals generated by Max using RTT…
I think there's been a misconception here that the sentiment behind this thread intended to carry any kind of 'suggestion' or 'guidance' about how people conduct themselves. That's none of my business of course. Never at any point did I make any kind of suggestion as to how people should and shouldn't behave, but clearly…
Hi Ben, thanks for taking the time to explain. The camera never really pivots around a point because it performs a translation between two positions and a rotation around itself. The only case where it gives the effect of orbiting around a fixed point in space is when, after framing a selection, the viewport is rotated in…
i really really love each and every piece of this environment, but the lighting is still a huge letdown for me :( as others have already stated the contrast is something im having problems with. while i never been to a lava cave, i'd imagine, if lava would shine and sparkle like in your environment, the environment itself…
Yea I was loving Brink, The ques were too long for me though so I just watched from behind the tape but by god is it pretty :) you guys did an awesome job. Was fun just watching people play with the character customisation. One of the highlights for me was seeing some random guy on Rock Band 3s new guitar controller where…
It's more like some guy you've never seen before storming into your office telling you to buy this and that vacuum cleaner. And these days companies hire people to pretend they're random people on the net and just giving an honest oppinion when in reality they're advertising a product. That's meant to make people think…
ok, here we go. Here is a rough and quick example of what i meant in my previous post. Please note that some stuff (especially textures) r only basic and simplified examples which show my point, and they were not fully elaborated for final quality look :P First of all, when u deal with low-poly vegetation u need to look at…
"Great work so far"? Haha, many thanks! Just think that I was expecting torrents of bad critics when posting the images... :P Wow, so it's you the one who made that mod? I randomly found it some days ago while googlin' for some help... It's really insane, it catches me! Great work indeed! :D The only thing that I could say…
I agree with the above and think with a few changes you could have something great. You have some good art in spite of an awkward site implementation. - Convert to HTML or some format that loads quickly. If you still want to use a gallery viewer check out the automated PhotoShop Galleries. PhotoShop > File > Automate > Web…