Well, the anatomy is off, even though you think its not too bad. The pelvic area has already been mentioned, her arms make her look kinda anorexic and the hands look quite cartoony and unrealistic. The cloth also looks like melting chocolate. I would recommend forgetting clothing for now and just focusing on getting all of…
You answered your own question, it can be done multiple ways... It all depends on how the character is interacting or interacted with, in game. Does this character change clothes? Does he have multiple costumes? Are the different clothes new meshes or just re-skins? If you're going to model a character with clothes as a…
inwar: The cloth looks impressive. Can you share how you achieved realistically looking bends and wrinkles on the cloth? Did you do some sort of soft-body cloth simulation or is it just hand modelling? Anyway, here's my attempt at generic grassy ground texture. I'll see how it looks in the scene and maybe change few…
imijatov: Thanks! I've shortened the arms a tad, and gone over the cloth folds again. I'll still be working through the rest of your crit. :) I think you may be giving me a bit too much credit -- I know what I struggle with, but I think I mainly struggle with it because I'm not sure what exactly is right! :P The hair was…
Ah don't be to hard on yourself, i am enjoying your adventure into these and if you complete them to "approval-able spec" you'll more than likely never have to do the basics again. Just a side note if you do, be sure to make them "adjustable", like these character creators do with being able to inflate the form from ultra…
Nice job! Two critiques: The tentacles blend too much with the cloth colorwise. If you look closely at the concept, you'll see that the cloth is slightly lighter in tone around the bottom edge. This helps to visually differentiate the two from each other. The cloth is also a bit too fuzzy along the bottom edge. I feel like…
@pmiller001 Thank you! Day 11 & 12 I'm learning so much in between each day I sculpt that I was becoming totally not satisfied with how the clothing looked like for Cromwell... So I started over with his clothing. I feel much more happy now about his clothing! I also started on the highpoly for the bike, adding a lot of…
Small update on all clothes: I've revisited the boots, the gloves, made a new shirt in Marvelous Designer to better match the vertical folds, refined all clothes some more, added subtle noise on the boots and gloves. I'm undecided if i want to apply fabric textures as sculpted information or let Substance Painter do the…
Thanks Lary for you help. You right, I didn't pay very much attention to topology ground and therefore it looks flat. I am fully agree with a view that some parts of materials need to glow. Thanks JunkieKong. Yes, cloth have normal maps. It my first time for render cloth materials, Big parts was hard too me. I need more…
Haha, cool character! I like the diffuse colour but the specular definitely seems too bright, especially on his clothes. Most regular cloth fabrics should be close to 0 specular level, I reckon. Plus pushing down the spec on the clothes will help make it pop and contrast with the stuff that really should be shiny (like the…