I can't believe there are girls that actually like dudes who look like that! lol Anyways, are you going for cartoon or realistic proportions? I know you said realistic in the top description, but the proportions you currently have are way too drastic. Here are my crits: -Arms shorter - hands smaller - Head a lot smaller…
I'm working on some drop pods for the humans right now. They are supposed to be quite current tech so I made them look like a missile. However they are also supposed to be able to come up through the ground so I outfitted them with a drill. There's a door that swings open on both sides of the pod. It isn't very visible…
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Ghostly Studios is seeking a 3D Character Artist/ Animator for a full-time contract position located in Quantico, VA. Responsibilities: The Character Artist / Animator will be responsible for the development of all animations, but, most importantly, will focus on those related to character actors. This artist will need to…
Are you an experienced Animator ready work on animations in Brno, the capital of game development in central Europe? Then we want you! The job is mainly about animating and cooperation with programmers and designers to develop realistic in-game character animations. Part of the job is also cooperating with our own Motion…
I wouldn't say a stylized look means you're not fully utilizing the shaders. PBR is just set of mathematical rules that attempt to emulate how light interacts with surfaces in the real world. How you approach texturing is entirely independent of this system. It just opens up new possibilities. A fun example I've wanted to…
And lastly... I'm not too keen on the girder. I feel I may have over done it with the rust and that the scratches aren't realistic enough. There wouldn't be that many scratches on it (if at all) as it's padded away anyway and wouldn't realistically get damaged The shutter door too, I'm aware the colouring between the door…
I like how you combined different Megaman features together, pretty neat. I want to echo a little bit of what @Grimwolf pointed out about the skin, even though Megaman is a robot you have a realistic skin treatment which gives a little bit of an "uncanny valley" effect when it's not reading correctly. I have some other…
@olivierth. This is really awesome design; anatomy, textures and expecially the face are really good. But I am with lotet on this one. It looks like you used a pornstar for reference, I do not see any reason for inventing non-functional armour and clothing that does not seem to have any other function than showing off…
No, this color info is just for visualization only right now. I start by projecting an image with spotlight, then just kind of smooth it out and touch up. Just a quick and dirty thing to help me visualize the final product -- same reason I take the sculpt into toolbag so I can look at it with the SSS shader and all that.…