Alright I found a way to do it. So in NSUV select UV island and use the function "GetTexelDensity" then select another UV island which is same and use the function "SetTexelDensity".
Is there a member function or function in maxscript to do the same as pressing the button in the Unwrap_UVW modifier panel "Unfold strip from loop"? I have looked over the maxscript help file but can't seem to find the solution. Any assistance with this would be appreciated.
So does anyone knows how does the PseudoVolumeTexture() works? I can't find this function in documents of Unreal Engine. Maybe it's a function for HLSL or other shader language but I can't find what exactly it is on google.
There's an option in the "auto seams" function to cut along hard edges. The inverse is also possible. You can make your hard edges along uv seams using the texture borders option in "soften/harden" function
yeah it is horrible, check if the function doesn't exist twice with a slightly different name sometimes you hav a (poly) behind the name. sometimes its just named differently, sometimes it doesn't appear in the all functions list -.-
UDK comes pre-packed with material functions for various blending modes including overlay. In the mat editor, in the Material Function Library panel (should be on the right under the Material Expressions panel by default), drag in the Blend_Overlay node.
wacom tablets functions in any position, and you can flip it around and change settings to have it function turned 90 degrees or 180 if you would so want. So yes, there's no incompatibility with left-handedness :P
ia.Pepper thanks for the comment. I feel the same way about fantasy weapons, that they should be functional no matter how high fantasy it is.. I actually put some thought into this to make it look functional, so thank you.
I love the collar, its functional yet eloquent. The gauntlets too are a nice mix of feminine yet functional. I really like it. I am making a male knight atm so will be watching this thread closely.
The difference in the available disk space and RAM is allocated for essential system processes and functions. That way, no matter how much you monkey with it, the system will always have what it needs to function properly.