Hi, I would love to introduce you to my newest creation! https://youtu.be/zvZ5BxsOvEc There are many more images in my portfolio on: https://www.artstation.com/artwork/G8q55V Please share if you liked it, so more people will see it. When I was younger, I liked to create stories and tell friends, I loved watching game…
With something is wrong I meant just a fact that usually after several small updates a typical macaroni monster of my substances I often don't remember how exactly I did and how/why they were working is no more same/ turns useless. But now they are been working for pretty a while :) and I have figured out I am not getting…
Made 2 simple beads and a rose to use to as cape detail: Pretty happy with the touch of opulence they add, despite being quite simple. The rose textures need a lot more love, they're basically just the simple shapes sketched out. I've been purely handpainting these textures from nothing (I generally use a gradient map base…
The version is 3dsMax 2018.4_Update There are 2 normal SSDs 6Gb/s with Seq Read= 455MB/s and Write= 367MB/s resulted in test. The file size is 800MB uncompressed and i have the same scene file around 60MB when i have enabled "Compress on Save". For me the weird part is when Reset option is taking place: it hangs on 1 core…
High five back to you sir! Can you post pictures of the hi res version. that will help determine what is going on with the wheels 'thingies' as you put it. :) My guess would be they are 90 angles so your bake isn't picking them up. You could fix the hi poly model or strengthen them up in ps. Over-all I think the car looks…
I would drop the arms down to 45* to start. With her bare shoulders, you wont get the shoulders right with the arms up like that. Find some anatomy ref, some free samples from 3d.sk or some place like it, use the zbrush transparent feature or take a screen cap (in perspective) into PS, overlay the ref ontop of your model…
fearian, still recoding the site and will include your suggestions in the fix while trying to overcome this weird ie positioning bug (image description) that keeps occouring. Yes I thought I had fixed it but no :( ps: if there is no fix for the ie bug, how would you feel about having no image description? Cheers.…
I attached an image of the model with some color grid uvs. Sorry about the image quality I need find a better spot to host an image :) Anyhow. It shows how most of tank's visual spots are using only a very small amount of the texture space. I also highlighted with a red line a hidden area that uses a fair amount of texture…
When I first read Illuminative Creativity I though I read Illuminati, the matrix background didnt help lol. Now to the critique, you need to work on the placement of the text. Look up some graphic design references. What do you want to go for? An illustrated look? Abstract? i tend to hate stuff with such a busy background.…
Every time I use this anchor I have to search through my Evernote notes to figure out where I forgot to switch something on. I have to dig into that messy interface, scrolling through gazilion similarly looking sliders and it's not even a single thing I need to switch. So I have to set something here then switch something…