I don't really follow what you are saying in the last post but- Just because a normal map is multicolored does not make it a world or object space map. If you rotate the shading on a tangent space map 90 degrees you will get a non blue normal map. In your case it sounds like you just need to set handplanes input maps to…
Tool > Transform > Activate Symmetry You can toggle this by pressing the X hotkey, but you'll still have to access the Transform menu to change symmetry axes.
are you talking about local transformations(transform palette)? That has been in 3.1 just not enabled by default, it sets the pivot to the location of whatever the latest stroke was
-dublicate the object that has the transform you want -select that object than the object you wished had the proper transform values -modify > replace objects.
Use the transform toolbox instead, Edit Menu->Transform Toolbox. You can set the number of degrees to rotate, and also bind the rotation button to a hotkey if needed.
Its a transformer, the question is Which one ^^ You can clearly see that this model belongs to the Transformer World The Red Shader is just making everyone think is Optimus Prime.
@Talon: In the Preferences > 'General' tab > 'Ref. Coord. System' > check 'Constant'. This will keep your transform mode the same across all transform tools whenever you switch it.
Hello Friends, Here is my submission Steam Workshop Link : http://steamcommunity.com/sharedfiles/filedetails/?id=692160472 The Colour palette was inspired by my favourite Transformer :wink: Jetfire. A Transformer about Science :smile: