http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor Completely free, completely integrated with the default editor and comes with features such as: -Stack UV shells -Orient UV shells -Align UV shells -Spread UV shells -Set texel density -Calculate pixel distance Has an advanced UV…
Headus UV has a rectilinear relax feature for this. Also, Max has the straighten selection and unfold strip from loop features. But really, the results will vary greatly depending on how far the edges deviate from the original relaxed shell. If this is for in-game purposes then it's only really the UV shell border edges…
The second button in the top row of icons in your UV Texture Editor is a "select shell" button which will allow you to snag entire shells while toggled on. Alternatively you can grab a single UV of a shell you want to move, hold Ctrl + RMB, and choose "To Shell" from the radial menu. If the UV is still welded to another…
^That is why rating system and inputs matter or you get these.^ I once saw "packs", as a means to "edit", said packs "if allowed", and make these things your own for the TITLES they are added to, not to re-sell.. in a pack way.... Is that not a thing that happens? Even if its a new texture at the very least re-texture the…
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
I've been pretty quiet on these forums but for good reason! I've had my nose to the indie grind stone trying to finish Spellbounders an RPG word game for the iPad. We release March 10th and are really excited to finally release and get people playing! We've worked hard on the art and think it would be a good idea to share…
They can only be welded at the central seam (assuming a left/right symmetry here), and that's entirely up to you. If it was a single shell folded in half, you'd end up selecting the whole shell. (I think you are asking if separate uv shells can be welded, say a series of bullet casings; which maya won't let you do.) Can…
Quick buck with 3D and freelancing after pivoting just recently - presumably without connections and without years of experience? Yeah that's not going to help to ease the starving. Might as well open up an OnlyFans and sell feet pix. 1000% better survival chances I reckon.
thanks for the info, the resolution is the maximum it will most likely be viewed at, starting here and moving down I think is better than starting low and scaling it up, I was planning on using the liquid feature of dreamweaver (think its what its called and that it does what I need) where it will be a percentage of the…
The outer UVs...? You mean the edges at the sides inside the shell...? I've gotta be honest, I can't say I'm a fan of the whole straightening process. I get the reasoning for it, but there's just something about having clean shells that show white instead of red or blue with the distortion checker that feels more natural…