Really great work on this! Looking at some of the detail you're putting in, I'd say my critique would be that the scratches feel very random right now. While it's good to have a some random ones, think about how they got there/why they're in the places that they are. For example, are there two pieces of metal that slide…
The textures that nomzod and neox posted are meant to highlight any squash/stretch uv problems you might have, but i think its useful to make the mistake and see the results before trying to avoid it so you understand why you are avoiding it. With some random art i meant just draw some lines, use an airbrush, or alpha…
I agree there, this would be the most optimized solution. Popeye9 here is talking about the random see and he is right : you can generate a unique random see per object very easily. No need for position data, just change the seed per mesh. However the cost would be heavy in memory and computation as it would mean a unique…
little up,before finish to color the plaza I want be sure that it tile good with the surrounding textures,so now i am sketching hundreds of stones for the main city floor texture,without reference but trying to keep a "logical randomness" for them,you guys can confirm the "logical randomness" of the stones or you think…
It's hard to give crit on changes unless you post an update picture ;) Regarding the detail a suggestion would be to look at real shotguns, and see what kind of detail they have an try and understand why that detail is there. Then see if you could apply that to your model. You could as well take inspiration from other…
I think the only thing u will be missing is the fxmap random inputs, I don't use beveling, neither distance nodeso or vector warps on the video so besides that u can still learn from it. What you may have to do is a random fixed rotation of your stones and some masking to get variation in between fxmaps. Sorry it may…
As others have mentioned, I think the large rocks in the background look odd and the ground needs a higher res texture. What's causing the shadow on the front of the trailor across the door? The lighting there looks inconsistent. There's a random shadow with nothing to show where it came from, and there's random bright…
First pass on sky finished, it animates and has a cool hand painted feel to it, the clouds are actual geometry. I'll be honest, i just did a bunch of random material crap and hoped for the best, it came out pretty well. Used some fresnels to soften the edges and did some random masking stuff, too much junk to just type it…
Hey guys, chaos here. I've started a new mini project. This one was a competley random start up from an extremley old head mesh in Max. So basically, I feel I am improving in form and shape. I'm also using a neat damian st brush effect to get hard edges which I see on some sculpts which I really like. I really like what it…
There's a lot of random moments I've encountered. Wish there was a replay feature to upload like gta 4 pc. Had a hilarious event happen where a cop was chasing a guy who hits a fire hydrant flies out and the cops kill the dude but then people run over the cops and all of a sudden theres a shootout happening on the street.…