oh wow havent seen that. funny enough though, i found out that if you change your shortcut to launch UDK, from the target C: \UDK\UDK-2011-06\Binaries\UDKLift.exe editor to C: \UDK\UDK-2011-06\Binaries\UDKLift.exe editor -D3D11 that runs it with DX11. what is funny is that mine says its running dx11 (which it is because i…
I haven't used Headus in about 3 years but back then it would show an error message of corrupted faces - and sometimes it would fix it but often times it would just go wrong. Those problematic areas were often caused by n-gons (5+ sides faces) which again were often the result of a symmetry modifier in max. With polyBoost…
thanks for the advice, emm i'm sorry, i'm still noob at this what's n-side polys? see the lecturer doesn't actually teach us the technical stuff about programs just the ideas and theory on designing. edit: are n-side polys those floating verts that goes no where? if so i was thinking the same I always use to make them end…
xsi has the N tool. press n and click about to find out how to create faces. works pretty well.. you can also select an edge and press ctrl D for duplicate, which will bring out the edge, like extrusion. you can also do that on a polygon, that's the extrude function in xsi, just selecting a poly and ctrl+D. works alot…
I dont think its bad for your first building...I think the best way to improve this would just be to work on the textures. So far theres no spec, or normal....but more importantly add a little more age/dirt/wear n tear to your textures. So far your textures look like you just cropped n scaled some pics without any touching…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
I have here an equation. where I is the RGB color to be displayed for a given point on the surface,kd is the RGB diffuse reflectance at the point,ka is the RGB ambient illumination, l is the unit vector in the direction of the light source, and n is the unit surface normal vector at the point. From what I can guess. kd…
first of all, you got the gun correctly shape-wise, I think. But there are some tiny things: -You should create some horizontal edges on that giant n-sided polygon in the handle(using present vertices) to make it shade good. Dividing it into quads will work. -There are some vertices I would weld in the trigger area. -I…
You need to crease the edges on the flat where the 90 degrees meets. There is too much tension on the surface. Opensubdiv(and creasing generally) is not a perfect solution in every situation, especially where E-poles (3 valance), N-poles (5 valance), and sparse topology are concerned. You may often need to add edgeloops to…
Unity right :) The Level runs on normal smartphones. I sculpted everything in zbrush btw, so it should look a lot better with normalmaps activated (if unity manages to support directional lightmaps some day) Nuns N Guns is a top down shooter. You are playing one out of 4 nuns and you have to kill as many zombies as…