Hey everyone, After this year's GDC and getting a lot of solid feedback during portfolio reviews; I found that I was lacking a nice hero piece. With this, I found an incredible Concept by Tung Nguyen that inspired me to recreate in the Unreal Engine. My goal for this environment is to push a concept based recreation, while…
I agree with Pior, Eld and some of the other guys... its all about art direction. Check this out, these are some screenshot I took from a 12 year old (!!!) PSX game called Breath of Fire 4 (really cool rpg): These are all full 3D environments usually covering large areas and in most cases you could rotate the camera in…
The Witcher 3 is absolutely gorgeous to run around in. Fallout 4/Bethesda games have the charm of being smart and witty with their environments and prop placement/cluttering as well as assets that are highly reusable/modular due to the amount they have to make, not to mention you can't underestimate the value of making…
Been working on the color for this guy. I'm not sure if these will be the final colors for this guy; I'm going to try a number of schemes once I've got him more finished. He looks kind of flat right now, but I'm hoping that the spec map will help fix that. I'm also going to get rid of the suspenders pouches and replace…
Here's a quick update on the situation: I realized that I am pretty late on the schedule. So it's time to double the efforts and WORK! So there is the WIP of the central piece of the village square in the reference. I'm planning to replace the original cross with a sort of tech-anvil standing on a cross shaped platform.…
Blam! http://www.thiagoklafke.com/modularenvironments.html It's a good read. It has to do with using the grid and knowing geometry basics. Do be aware that your examples and the link provided are all relating to sci fi as the methods behind sci fi are typically modular and grid based anyways. If you look at environments…
I don't know if you can consider the plot to be dumbed down, it looks like it's more of a case of where a B/C-Class movie got a LOTR budget scale and VFX green-lit more then anything. I mean it follows old school cliches to the letter honestly, "Man is the most savage of creatures", "We are the real monsters", "Vox Populi…
Glad you decided to add the satellite installation in the distance..if you could get that modeled and texture out like you have in your paintover...yes..this would be very cool indeed. But agree with others that perhaps you could do more with lighting and the glass..I for one actually liked your alien blob paintover…