Do you feel the learning curve for all the new technology is too much for most designers to handle? I know there's tons of talent here at Polycount, but can most companies and designers keep up with the next gen of normal maps and other engine tricks? I remember a lot of amazing texture artists and stylistic people on the…
Ran across this strange design contest Asking to make a prototype for something they cant show you. Has any 3D artist here took a swing at modeling/ designing something like this or any other government type contests? https://challenge.gov/a/buzz/challenge/992/ideas/top#challenge-summary
Here's the carpet look I wanted to achieve: I was just wondering on an overview of how to texture the entire parts of the carpet using substance designer using a tiled texture, my initial thought was to make a plane mesh in maya and texture on top with my primary method of texturing using photoshop to create a similar…
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Does anyone know where i can find some graphic design documents for games? As a game design student, i really like reading GDD's, TDD's and all sorts of project documents. :)
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Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…
I made this sci-fi hallway this past week and learned a ton in Substance Designer. Thought I'd share my workflow and discoveries. I didn't go off a concept for this, rather designing as I went, although I did have reference of sci-fi doors from games and other artists that inspire me. Once I was content with the shapes and…