I usually stack mine. I'm not sure if it's "professional" or not, but it saves texture space, which is the name of the game. On top of which, if it's not important enough to get it's own Texturing, it's not usually important enough to get it's own UV's. The only exception I can think of is if you're tiling something over…
Thank you both for taking a look at my scene giving feedback. I do agree with the scale of the doors, I've narrowed them down. I've also made some decals; two which expose the inner layer of the wall and one which is just normal damage. With the pattern trim I made for the moulding I think the decals help break up the…
You might need to switch order they are shown? Your base texture might be shown in front of the decal texture. Decal being "behind" sort of say. You can rearrange this order in the Layered Texture node. Use Mouse3 to drag-and-drop them around to switch order. That is where you can add/remove the inputs in the Layered…
Really cool, especially the broken off part. Maybe add some decals, text, warning sign etc. For some reason i think some orange decal lines that go toward the broken off part would be fitting for the scene, to draw attention to that part. Also PARTICLES!!! you could make particles shoot out towards the exit hole beacuse of…
I actually like the white lighting. If you keep the white light, I'd try to incorporate some more color into the scene with props or decals. I like the first shot because of the blue windows, so maybe some colored decals displaying the floor numbers or something like that. I'd also like to see some prop/texture sheets too.…
Assuming you want lowpoly objects you would do it with lowpolygeometry, otherwise normal maps, If you want a more detailed version you would do it with displacement/Tesselation. There is nothing special to it, you will have to model the objects individually or apply decals, or procedural ones with substance for example.…
<3 thanks Arctura Alec: I just did this as an exercise not to include alphas/decals like Arc said. the goal was just to build a nice 'base' asset you could plop into the editor and then in there you could dress up with decals n stuff up the wazoo but here I tried to make the brick more uniform to match the reference like…
I forgot how I did it and help pages doesn't help really . Both Chat and Gemini know nothing . The whole random system looks like a bug maybe. But I am sure I did it before. it was in brush>modifiers as far as I remember . Yet "Variation" and "variation select" slider in 3 position do nothing. Still same mesh inserted.…
Hi ! I'm back with some update. I've could progress on the scene :) I need to finish differents props like boxes, books and the throne's texture , repair my floor parallax and vertex color to paint moss on my walls. I will change the lighting, improve my decals shaders and add some moss and humidity patches with decals. I…
So today got more into UE Materials mostly instance stuff, little bit of lighting and camera features. Once I get to grips on how to use materials effectively along with decals I ll move to final stages. My initial idea of just making a one off texture in painter is out the window instead I plan to make use of tileable…