global proc pressedBtn(string $btnName){ So I have script where I create a set of buttons layout in a Grid Format. The Buttons are created in a for-loop to save time and effort, they are being parented to Gridlayout. remakeUI proc is suppose to recreate just the buttons. So kinda like reset buttons. Unfortunately, right…
Might have completely misunderstood this section of the talk; interpreted the stacking of the texture sets as two chains of vertex colors and not one chain. So instead of lerping between just A and B on the red channel you are lerping between A, B, C, & D on the red channel, and on the Green channel and on the Blue…
Hey everyone! I would love to know your honest opinion on our studio showreel (All done in Blender) https://www.youtube.com/watch?v=nImuBKWlWno Many thanks! Sam
For ZBrush, which of these two pictures should I use as the image plane for my sculpt? (this is from a CAT scanned skull) Thank you. A B (A is from the perspective camera directly facing the skull and B is using an orthographic camera directly facing the skull)
I can't tell if the anatomy is supposed to look that way for style, or if it's just poor anatomy. I think there's an issue with the eyes, they feel... A. Too Small B. Too Far Apart C. Or Both A and B.
Updates: » Player B has a restricted range and Player A » Cannon misfiring issue fixed during Player B's turn Download here: https://play.google.com/store/apps/details?id=com.newplanet.angryclan
but it would only be a one time setup? you work in file A, he works in file B. both get referenced in File C. if you open file C it will always reference in the latest versions of A and B?
In this thread, i'll show you how to replace the context sensitive marking menus with marking menus of your own, that you can edit in the marking menu editor. Scroll down for the short story if you don't want to read about the struggle **** Long story **** The age old problem of how to edit the context marking menus that…