if u did want to keep it perfectly round, at least have it suspended in the air with some sort of cool looking arms that go around it, something to spice it up a bit. cause really, the typical "crystal ball" is usually pretty round. so it doesnt HAVE to be all jaggy or anything. but it should have a cool design for its…
I am currently using nDo and I dig it, but I am running into an issue with the software subduing my baked normal maps. My general work flow is that I bake out a normal map from a hi poly model and then bring that map into photoshop and carve out a little more detail using nDo. The problem with nDo 1 is that the normal maps…
from a artistic stanpoint it would be better if it where clearer that the structure was sticking out from the mountainside and i agree with people here that it would look better. but however if you want it to be realistic the stone from the structures should look very simmilar to that of the mountain since they probably…
Nice effort. I think the lighting doesn't give credit to your work though. I'd say there's a lack of global shading in your texture and too much contrast in some places that doesn't help to read the piece. Also, there is a wide variety of scale in your texture, huge stones, medium stones, small stones, tiny squares on the…
Thanks for all the replies guys. Very good crits. One thing I should mention is that this is my first normal map, which is mostly why it came out as more of a bump map than an efficient normal. I only used the nvidia filter and I've been trying out what it can do (and how to do it), so I kept it pretty simple. But with…
Nkoste, first let me just tell you ive always really enjoyed your work. i think your busts were great. what i think puts this work slightly below is the fact you are painting a much larger scale (physically), and as a result your light source application loses focus. For example, why would the hand be as bright? Why such a…
This is a skin I've been working on for over a week now, first batch I uploaded was for the summer variant alone, and a few days ago I uploaded the winter variant too. Still making a few changes here and there, trickiest part is the placement of the red star. The problem is that the default decals almost always take the…
Yeah Rabant is spot on with the Spec and lighting. If you go with a complete white spec when the light comes across your objects (Stone) Its going to show almost pure white which over your diffuse might not be to noticeable but I find its the same practice when creating hand painted textures, shadows and highlights are…
So far I want to ask some questiones about the bridge . Wood (All) = 636 tris stone column (1) =30 tris Iron Chain (1 Side) =48 tris *140=6720 tris Iron Chain Alpha (1Side) =4 tiris *N=592 tris Duplicate stone columns 4 times ,Then got 4 stone columns ; Duplicate Iron Chain to other side; Duplicate Iron Chain Alpha to…
I didn't say or imply that it makes stoning less important. The fact that stoning, or X Y or Z tragedy happens elsewhere in the world also doesn't mean that we shouldn't be upset when something less incredibly horrific happens locally. Yes, there is all kinds of horrible shit everywhere. What can we realistically do about…