Hi Bianca, I am interested to collaborating with a zbrush artist. I have a paid task to offer. if you are interested please send me an email here: hadjidjanos@gmail.com
I would use vertex painting for this. Avoids the need for a second UV, and another texture for the mask. Plus it can be unique per building, without adding a new mask texture for each building. I haven’t used Unity in a while, but it comes with a shader editor I think. There have to be a lot of tutorials out there for how…
http://polycount.com/discussion/169621/tutorial-how-to-do-blends-and-welding-seams I saw this awhile back. What is interesting though is he has a way to mask out and re do parts where you have stopped and restarted the stroke, but you actually get something similar to this effect when you stop mid way through a weld in…
Having recently watched the excellent talk at Gnomon by some
Naughty Dog environment artists (in this case I’m referring to Anthony Vaccaro’s
portion of the talk), I’m aiming to observe the ingame environment through the
same lens of large/medium/small shapes (or 'layer cake') to see if there is a ‘gradation of
detail’…
Finland's biggest non-commercial music forum/site: muusikoiden.net You could. Just pop in every now and then and see if there's something in the latest posts that you could help with. That's how it worked. It wouldn't even need to be like nobody shouldn't start new threads for questions, but this could serve as a optional…
This exists. Sure its not a hotkey, but you can change the panel options to have no thumbnail and so use less screen real estate. @Dado: A lot of that "photography stuff" I still use as well as all the digital painting stuff. Exposure, curves, levels, etc etc. They totally re-wrote the 3d handling for CS4 from feedback on…
Curve can be used to sculpt and polypaint. curve with alpha can be extremely powerful, without the need to mask before sculpting certain things. like the sewing you asked in other thread Any brush can use curve, including mask with curve is possible to do things with precision. before, some things was easier to do with…
Hi, I'm a game artist and I'm in the process of making a large table that has a lot of sculpted detail. I just finished the sculpt in ZBrush and I'm now UVing it. The shells do not have enough texel density if I map them to a 2k map so I was going to just cave and use a 4k instead. However, I've been watching some videos…
vahl - that´s the way I see it. I also checked the history and I would give it to him for free even if I would miss it in the text and agreed on it, because that way it would be my fault. but no such thing happened. Disco Stu - I wasn´t trying to squeeze him - I´m not a crook. He asked me to give him the hipoly models…