COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hi, here it is. It is quite simple and should get you started. #include <iostream>using std::cout;using std::endl;void diamond(int size){ int spaces = size / 2; // loop over the number of lines for (int i = 0; i != size; ++i) { // loop to write whitespaces for each line for (int j = abs(spaces); j != 0; --j) cout << " ";…
Apply UVW Unwrap, set the channel spinner to 2, click reset and the second channel should show up in the editor window. In the material editor under any given map in a material, there is another spinner that lets you select which UV channel that map uses. Works great for things like composite map where you have a diffuse…
Images sourced from Tourdog's Alchemy Stars and genDESIGN/Japan Studio's The Last Guardian https://x.com/AlchemyStarsEN/status/1450054196670214152 https://x.com/AlchemyStarsEN/status/1451113536529313793 I was thinking of using The Last Guardian as the main base to work on. I'm leaning int that dystopian theme the game uses…
:) sounds like you need to get some fule and a match.Honestly they cant be locked,I needed a tweeked .inf file if i remember correctly to install nvidia drivers on my Fujitsu seimens with a Gf6800.The defult nvidia drivers didnt work on my laptop so i needed to find a tweeked installationfile for a Geforce 6800go I would…
^ heh heh yea, also people must be on a hair trigger today Torch don't deserve flags necro 'ing very nice art....I mean seriously?! And indeed looks really "dead good" B)
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…