Thankyou this is a valuable information , I was wondering if In an eventual portfolio shoul dI add all my old works as modder in severall other games , of course my work it may result less good than the most modern one what do you think? this is a sample of one of my very first works on gamebryo engine ... its like 10…
on a different van damme note, this movie actually looks good. written, directed, and starring van damme. Yeeeaaaayyyyaaaa! http://aintitcool.com/node/43205
Dude, glenn that suit came out SO much better than my paintover. You really took that guy up about 4353464 levels more than the last time i saw it. damn good job man. i want to model him so bad!!! putting him in my "things to model" folder.
Callesw: Thanks! AimBiZ: Thanks for the observations! I'm just doing the bust for now, it was more of a study than a finished character. Yeah, the symbol was an afterthought and it shows, not enough texture rez there. Here's a turntable of him: [vv]43917601[/vv] A couple of screenshots of a WIP environment: A…
since you are going with a more hi rez approach I would give the eyes a second look. I would consider this approach https://cdnb1.artstation.com/p/assets/images/images/003/432/469/large/magdalena-dadela-eye-setup.jpg?1473626502
if you use a superspray particle system you should be able to set the particle type to "metaparticles" These should be pretty convincing water droplets. Or try using a blobmesh linked to particles - or any other kind of geometry.…
Done with the retopology of Grace herself. Next thing is to retop her weapons and then I can go on to the texturing. Right now she is sitting at 40k without weapons. I think her max will be 40k-43k. But I'm going to start removing more topology where I know won't be needed. I'm trying to model her as if this version will…
I read it here I think: no idea if it's true I am not programmatically minded. :) http://www.gamasutra.com/blogs/DavidRosen/20100204/4322/GammaCorrect_Lighting.php