Yes - custom textures a bit of a pain in Tree It. You have to have them in dds with a special format and place them to the default directory. There is a few good advices here about it: https://www.evolved-software.com/board/viewforum.php?f=29&sid=a644f49162bbe81f5e80a3f2709c5f04 This was the tree I've made for a few…
Just tried it in a fresh install of Firefox, same problem. About 3 images on the entire page (http://polycount.com/discussion/41232/lowpoly-sub-1000-triangle-models#latest) shows up, even though I can tell there's far more. :(
STL Check modifier is one way to select various things. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-4C0D058C-4196-4D05-BE68-981E7FF68C7F Also there's Xview. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-26CAF521-851A-4F91-8937-C44B40BB20F2
Looking at max channel infos, on a 8066 vertices sphere mesh. mesh : 419kb vsel : 32kb (don't know what this is) alpha : 193kb illum : 193kb vc : 774kb map: 294kb so alpha+illum+vc = 1.13Mb total : 1.86Mb More than half of the model weight is dedicated to the vertex color and alpha, so maybe that's what they mean by heavy.
Sure, here's the model and normal map. https://www.mediafire.com/?41x6c3dtet8c303 Ignore the holes along the side: they're just something I was testing. The issue is all at the front end of the model. The model just has auto unwrapped UVs as I was doing test bakes. I usually lock normals and triangulate that and get it…
So, apparently Ubisoft and Warner won't be affected by the cuts. Can't find any English article yet, but it's reassuring at the very least. Sucks for the smaller studios, though. http://plus.lapresse.ca/screens/4139dc58-53a4-5937-bf82-53e2ac1c606d%7C_0.html
I'm going to guess you're using color management on this pass without linear space. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/Maya/files/GUID-115A5BCB-5B99-41A5-BA1C-D055E7068157-htm.html