Max can display cubemaps in the viewport if you use the DDS cubemap format, and you use a DirectX shader. I was going to post an updated wiki page, but the server's crapping out. Here's the info, eventually I'll post it here in the wiki... ============================= A cubemap is six images that are mapped onto a cube.…
also i was planning my textures out, would 7 sheets seem a bit much for this? 1 for the archetectural features. 1 for the floor (512?) 1 for the pots, jars and crockery. 1 for the larger wooden features. 1 for the smaller wooden features. 1 for set dressing and soft objects. 1 for the cooker/metal pots,pans. i planned it…
Yay! That sorted it. In the interest of meing nice, here is the script too. Why did I write this? Well, max 7 has a skin weight mirror facility. Unfortunatley the scale I have to work at means that the threshold value is often too small, and I always have a few weights that won't copy - 0.001 is too small, 0.002 is too…
Also, there is something very important about using non-square tiling textures. When you first do your UV projections, Maya / Max will do its best to project the face with a 1:1 ratio of the face to its UVs.... meaning a square face on a cube = square UV shell. With textures that have a 2:1 or 4:1 or 1:2 1:4 ratio (like…
hmm it shouldn't Does it error out or take a while? How many objects are you using it on? Ive only tested on max 2009 edit: Here's a version with error checking to make sure you can only use it on the geometryClassmacroscript removeTextureMaps category:"BCTools" toolTip:"removeTextureMaps"( local getTextureSlots with…
If you're interested in questions about the self and a bit in religion, I suggest some of this stuff: -God and other minds by Alvin Plantinga. You'll learn much about the classical proofs for god and natural atheology (problem of evil and that stuff). It's a piece of analytic philosophy, you'll hardly find anything better…
Mmh i'm not sure. The pivot will be at the center of the bouding box and not at the original place. Also if i only scale scale, object i guess i have to invert ratio.
You can uncomment scale object to test it. What are roughly the scale values you have to put in unity so the teapot looks ok ? ( obj = $ bb_max = obj.max…
I use headus also and noticed this awhile back. The problem seems to be headus changing the order of the referencing groups when importing/exporting the obj from max to headus. g Box01f 1/1 3/2 4/3 2/4f 5/5 6/6 8/7 7/8f 1/9 2/10 6/11 5/12f 2/13 4/14 8/15 6/16f 4/17 3/18 7/19 8/20f 3/21 1/22 5/23 7/24 g Box02f 4/3 2/4 1/1…
Same answer I posted at the unreal answers topic you linked: "Texture 1 and texture 5 are both driven by the alpha channel. Texture 5 is 1-alpha and texture 1 is alpha. They blend near 0.5. If you've painted with zero alpha for texture 2, then that alpha channel will wind up being interpolated across the border between…
I lost nearly everything on my downstairs PC yesterday, Including the file for this guy... I'm pretty freaking bummed... Lotta work, gone, just freaking gone. Oh well no use moping around. I was planning on making my first bump map in Zbrush using the model I made. I've been toodling around for awhile learning some of the…