The images are too small, it looks like everything was shrunk down with a nearest neighbor scaling because everything is chunky and pixelly, and I hate having to click the back button to go back to the thumbs - having a "next image" button would be nice. Also you have no focus, all of your content is all over, characters,…
It's a native look-and-feel UI with a 3D viewport embedded ( which you can disable completely so no extra rendering time will be used in case you want to execute just the HM2NM tool, etc ). I changed the right-collapsible window by floating/docking windows though... in that way you can move the windows with more freedom or…
turpedo: thanks man your exactly right too, i somehow need to get that whole lighting thing down much better than ive got it here! Ill try to enhance the shapes a bit more next time, they doo look a bit flat dont they.. damn! wizo: thanks man, you could be right the chest maybe a bit small as well! mimp: Thanks man and…
couple of comments... looking at the Evelyn you posted on 01-02-2011. http://i1135.photobucket.com/albums/m633/PixelKD/eyestuff.jpg?t=1307450413 Hope that helps. Keep up the good work.
Iciban thanks a lot, glad you like it BradMyers82 heh, thank you very much Kiranor thanks dude! Wingednosering thank you very much, and good luck ;) BlueDogthank you very much, I haven't many time but I will try to do more) Ootrick thank you) Bandersnatch thank you! I will try better) Tobbo thank you) Gannon thank you very…
@_Kratos_ Thanks! I'll see if I get arouund to it another time maybe :) Or implement it in future projects, starting to move on from this project but I will fix some smaller stuff this weekend :) @macoll Thanks! Nothing I can really talk about unfortunately without being at risk for some corporate flame :P @pixelpatron…
@PixelMasher: thanks for the advice, Im going to look into this I think your right it will definatly look better than the current fog as I feel it doesnt make sense. I think I need more localised instances of fog as you say. Thanks for the crits appretiated man! @Iciban: Cheers for the crits! Im currently looking at what…
Thanks for the continued crtiques PixelSuit I appreciate them. I'll post the texture maps in my next update. As for your critique on the lightcycle, do you mean the metal arch on the back top of the bike above the back wheel? If so then I can easily fix that. If not could you please be a little more specific as to where…
Thanks for the comments! pixelpatron: Yeah that area gets a little lost, but I think it's due to the block out. Once it's high poly, it shouldn't be an issue. The same goes for the back of the grip. It'll be rounder. It's important it looks like something you could and would want to hold in your hand.