You can install Linux on it I believe. I haven't done anything like that myself. I've just recently figured out the PSP/PS3 connection thing in Pixeljunk Monsters. It's neato.
@PixelMasher glad you like it, sure the silhouette is a bit spikey i'll give your idea a try when i have time to rebake it, as well as a good test and a good accord to see what can a normalmap do :-)
Yeah PixelMasher, it sounds like all the people you know who use facebook/twitter etc. are useless assholes :) Pick and choose, there are feeds well worth following for interesting stuff and good jokes.
@ Pixelmasher: cool idea about the larger clamps, I'll see what I can do about that. @ creationtwentytwo: yeah it was pretty daunting starting this scene, I haven't tackled something this large before in scale but I want to push myself and figured this would be a good way to do so. I was playing with the textures trying to…
foc_rob: Cool idea. You could maybe do something like the "cutout" filter per mip level with different settings in order to flatten out the details if you were doing a stylised game, and something like that would be easy to automate. As for editing mip levels to get transparency to work, I prefer an engine-side solution -…
Thanks everyone. Walrus - No, I just changed the environment colour under lightmass properties. PixelGoat - Thanks! I'm not overly confident in the stone texture I'm using, contemplating something a little less noisy, but it seems most people I've shown are happy with it. Sorry it'll be a couple days before a next update,…
I explained it a little bit in my last post. Modo's tools and a little bit of OCD do fine on their own, but a script could definitely help streamline it. Modo-five! P.S. pixelgoat.se is one of the best portfolio urls in existence. And thank you to everyone else, I have been looking at this thing for a few weeks straight…
jouste: thx man, appreciate that. I usually do the thumbnails pretty fast, depending on what kind of thumbs Im doing, detailed or just loose shapes. I do tend to spend at least an hour or so most days just working out as many ideas as I can in thumbnail. most of them just get filed away for later use. glad to have ur…
Well, it is not really limited to max (though, it would be cool not use 3rd party programs all the time, especially if we talk about the gui nazis at pixelogic) However, the main idea is NOT limited to diffuse textures. I am perticulary speklaing of normalmaps and specmaps. Why building up a highpoly character if you could…
MMA10 Out of memory - Please re-boot your system RMN20 Windows Vista: Need to have Service Pack 1 or higher to proceed. RMN30 Windows XP 64 / Server 2003: Need to have Service Pack 2 or higher to proceed. RMN40 Windows XP: Need to have Service Pack 3 or higher to proceed. DD3D50 D3D Error - DirectX 9 video card required…