Hello, for my entry into all 3 categories, I would to like to create an animation of 2 giant humanoid robots fighting in a city. I will be creatine the actual robots and cities from scratch in maya then import into iclone to animate. I will post regularly on my progress.
Judging is over and were FINALLY ready to begin announcing who the winners of Polycounts BRAWL Contest are! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they rated the entries in 3 areas: Artistic Achievement, Technical Achievement, and…
Hi, well at first I have to say that I really admire your work, it's really playful and creative and affects my imagination/fantasy in a very pleasing way.. It's really a kind of complicated task for us to criticise your stuff, especially for myself, since I'm nowhere near your skill-level and it's a kind of blasphemic…
my response would have been: "then go fuck yourself and look for another artist!" I think the whole ticket-bundle situation is off the hook. i wonder why ppl buy tickets. do they want the items or are they interested in the tournament. I hear tournament organizers and several community indivuals are/were complaining about…
hey @pior, there is no canvas cropping i could post you dozen of videos like some from Rogelio or Bradford Smith and many more where you see they all fix the tiling in photoshop. Zbrush canvas export with a black line all around the texture that screw up the tilling. and they use a 2.5D workflow. my best selling point (…
There isn't really a specific routine, just something that's become more natural to me over time. With this project there were no restrictions, I was aiming towards 'upcoming large open world sandbox game' . Anyway, generally my routine would be something like, - Block out buildings on one layer - Taking block out up in…
I guess I'm seeing something that others aren't. Lord knows I could be wrong (and it certainly wouldn't be the first or last time). I had a chat with one of the creative directors I work with regarding interactive worlds, and how Video Games seem to be moving into a direction less about a linear controlled story, and into…
I live and work in the games industry in California near San Francisco. The jobs I've gotten I've gotten in part because I already lived in California. Maybe if you're already very senior level they'll relocate you, but there's already good local competition for art jobs. I'm lucky I already have friends in the area who…
1) So much of that depends on the design of the game, the hardware its running on the engine you're using and how important those particular pieces are to that particular scene. Most games don't let you go inside every room of every floor of every building and if they do let you in, it is usually limited to a fairly small…
I wrote an article about being a positive art lead in my blog late last year http://willkowach.blogspot.com/2011/12/stunted-growth-being-positive-art-lead.html But in terms of the qualities and characteristics of a lead role, some folks are different and I really think it's about their approach to solidifying that role as…