Here is a build I just built about 2 weeks ago thats been running AWESOME with anything I throw at it. Total cost was just a touch over a 1000 bucks (seriously it was like 1,004 bucks) Mobo: ASRock Z68 Extreme3 Gen3 LGA 1155 Intel Z68 http://www.newegg.com/Product/Product.aspx?Item=N82E16813157271 Video card: EVGA…
so a few things i have a problem with. -You have a lot of fine detail but no medium details. I do the same thing. What i would do here is stop focusing on those really small scratches, but start focusing on some medium to large level details to break apart the silhouette in ameaningful way. (maybe a way that tells a…
At my previous job we used a consistent folder directory, along with using our initials when naming textures so we didn't all make Brick01.tga when working on the same project. Keeping a universal way of organizing things was pretty important as we'd be updating visual environments from 15+ years ago on some occasions, and…
like many have said, I really don't mind if this was mentioned early on from the start. However, it's also interesting how Mark Dygert pointed out that this money goes to GA and GA only. On top of all that , Fred's response was ridiculously unacceptable for me when I first read it. Why should I put out my artwork for free…
I hadn't thought about using decals since I'm used to UDK as well where they're done in the engine's editor. But I realized after thinking about it that I could do them directly in Max using a decal texture sheet. Good idea! I've actually already played with applying random photoshop filters. Nothing has looked very good…
Hmm, well; A. You can't force someone to work with you. Just because you think its in their best interests doesn't mean they agree with you. Without having personal experience with their internal business operations there is no way you can tell them what would or wouldn't be profitable/make sense for them to do. B. No…
Okay, i'll take a guess at your problem: I have trouble explaining this, so try to bear with me. I sampled his colors and smudged this up in like 1minute, it's not as informative as the actual tutorial but it's more specific and HOPEFULLY addresses your problem. [link] Pick a light and a dark value to paint with. The dark…
I had a look at your file and there are a lot of basic things that you need to fix: 1 - the Geo: first and foremost, you just simply need more of it. This isn't the '90s anymore, we can spare extra triangles! :) Especially on the top part, and the curved cutouts on the base of the handle. There just isn't enough edgeloops…
the texture is decent, but here's some things i noticed. 1. these chip shapes are so fantastic, but since the surrounding areas (marked in the image) have a bunch of noise, so the chips are getting lost. ditch the random 1px scrapes and maybe try moving that black noise to the specular only. 2. blurry. 3. what material are…
in terms of asset creation, im not entirely sure it would matter if its linear or non-linear. It would depend on how each was designed. You can easily take a linear level and flesh it out into a mass sandbox style level using all the same assets. Maybe a few more tile sets for rooms and such, but for the most part, you…