The textures look like stone. Your wood has too many small details and not enough large details so it looks too noisy now. The spec on the wood look extremely sharp. You can see from the reference image that it is mostly nice large details with a very broad spec. Same for your metal, it's very noisy, like stone; you can…
spec map defines how strong the highlight is. barely visible -> white spot gloss map defines how tight(small) or broad the highlight is. it doesnt actually affect the strength of the highlight, just the size. tires have a fairly broad highlight (if theyre dry at least) so the gloss color would be darker for a broader…
Hello, Just a small update, been very busy recently so not got as much done as I would of liked to on this. But never mind.:\ Working into the colour map a little. Next steps: finish off colour map and test out in a game engine. BradMyers82, Em: Hey thanks. Following both of your suggestions and trying to get the ears to…
I would revamp the whole entire spec map personally. The Grey/ white noise on the spec map is not really making giving you the control and shine to make the gun "pop" visually. Check out this link: http://www.famous-guns.com/wp-content/uploads/hk-mp7-11.jpg The gun in the link above has a dark black texture (diffuse…
I would go ahead and make a spec map for him. Its a seperate texture so you wouldn't have to use it in game but it would make your renders pop really nicely. If this is a portfolio piece (it should be) then you want it looking as hot as you can make it. Getting that sweaty look on his skin in the right places will bring…
Wow, you people have no spec of knowledge about catholic or christian faith. How about instead of assuming these radical notions about repenting for eating a virgin babys hearts or whatever garbage your spewing out of your ass, you take the time and respect to look it up. Last I checked, granted i'm still learning, but…
Dolemite: No problem. Yeah there is definitely a balance that is needed when doing your UVW's. I probably let them get too organic (like Rumkugel pointed out) because I am used to doing characters more. I use mainly unfold 3d magic which has a tendency to give you the more organic uvs. But I always fix up my uvw's in 3ds…
I'll grab some insight from this pic of an aussie outback classic "Bull/Buffalo Catcher" for use on my own Mad Max/Dystopian design - lol might even add some sort of trailer too. My entry is just a thanks of gratitude, to all those hard surface artists that inspired me over the years with kickass art so many cheers. Aside…
I think you'd be surprised at the effect of a little extra geometry.... here's the above sword with a few extra loops and faked ambience with vertex shading (I also added the spec map from the assets)....
You should be able to find a good gtx 970 for under 300. I got the MSI version for 270. I'd also maybe spend a bit more and get the i7 4790K, like m4dcow said. That ram is £124 on amazon as well. Corsair cases are great, don't know about the other one. Here's a few case suggestions:…