Just do it in Zbrush IMO if you really need that feature. Set the brush of your choice to RGB, increase the roll value, and polypaint away. If you're working on Dota 2 handpainted stuff you should be able to get a plenty high-resolution texture out of that.
https://www.artstation.com/artwork/OygLLK Realtime box set I created for my upcoming project called Chronicle: an exploration of story telling, A VR realtime environment exploring environmental storytelling.
Hey guys, I have 3ds max 2009 and I am looking for a similar tool to "set flow" that can only be found in the next max versions ! Is there a script or anything ? Thanks!
Babble Tower Games is seeking several passionate environment designers / set dressers for a 1st Person survival horror game. This role involves working with the Game Designer and Art Director to build, polish and ship levels using Unity URP. This position requires a strong artistic eye while utilizing already made assets.…
Hey there. I'm just starting to pick up ZBrush (4R6) but I've run in to a problem. For some reason, all of the stroke modifiers appear as greyed out. As a result, I can't change the spacing options for my brush, which means I end up with strange lumpy strokes while sculpting. This happens for every brush and stroke…
Like this? Look for syntax here in the "Example" columns. I didn't see Bit Depth, so I just guessed it could be bitDepth:8 https://learn.microsoft.com/en-us/windows/win32/lwef/-search-2x-wds-aqsreference
Hi guys. First time attempt to do a DOTA set. I'm still figuring out how to upload model with the rig and test in game. The whole shader system kinda complicated. Any suggestion to tuts? Thanks :)
Hello everybody! Newcomer here. I've just recently started to follow a game design course and we've started to tinker with ZBrush for hiPoly-to-normal-map baking. We're not supposed to try sculpting, yet, as we're still at an early stage with the lessons....but I just couldnt wait!! Basically, this is the workflow: .:…