There are some amazing concepts here but I would vote for the one that Tejay submitted. The mood of the scene as well as the overall look to it makes me fell peaceful. Would love to try and replicate that.
thank god i or most artists in general cant replicate 100% realism or likeness by hand sculpting or else all 3d scanning shops would go out of business. LOL
....TONE, look up Tubgirl. It's much better. ps. About u'r perception of Replicator Sam. Oh HELL YEAH! I am so with you there on that. And to top it off, she will be back.
Hi, this is a WIP of a courtyard based on Accademia di Brera in Milano. I am not trying to replicate the courtyard. I am just using it as an inspiration. Any comments are welcome. Thank you! :) Software: Maya, Zbrush, Photoshop, Crazybump and UDK.
I replicated that quad sphere in maya using two subdivisions on a cube, but I think the final object has too many faces. Would the first subdivision work for something like this?
Very thankful for your offer to help. I found a few tutorials that explain how to create car shaders in another game engine. I'll attempt to replicate the said tutorials in Unity.
@7bajwa I dont like highly automated things, the moment they stop to develop some tools you find yourself without the knowledge to replicate the same results without such tools. =p
also Polycount! If a game shows some new technique, people figure it out. I've never played the Uncharted games but I know how to replicate their material blending thanks to Polycount.
Ah... and I've totally spent a couple of hours in zBrush already. Ha. Okay, well, I'll finish this off and see if I can replicate it using Photoshop and a normal program later on.
Morning warm up painting , I tried to replicate the oil painting look , i think i kinda got it right XD C&C , feedbacks , comments are much appreciated! :)