I’ve been developing a fan-made Overwatch character as part of a 3D character study for my portfolio. I’d really appreciate your thoughts on both the visual design and the abilities, as well as any suggestions you might have.
@Dks13632725 :D :D :D @ThomHeaj Thanks for the continued interest man! It's very encouraging. @FreneticPonies ;) @mats effect Thank you. I think I'll have to revisit the lighting and FX in my newest shot, it has lost a little. Many thanks for the great response friends.
Glad you're back to posting stuff here :D :D :D That flying ship looks super cool!! Also i'm glad to see that you started to show other environments, pretty cool to see slightly differents stuffs there (cliffs and such, dirt, space)
Thanks mate. I guess pseude-scientific is much better than unknown at this point. And I was just thinking the other way around :D You know what, let's make a game together ! I will program and you will model :D Will be a hit for sure :D
Archanex: haha thanks alot for this ! but just as you posted this i foung out the same thing today :D watching that video from the eat3d website ive learned a lil more about high poly modelin heh :D thanks alot tho ! very much appreciated :D
Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
>My overall point is that building something and subdividing it looks much nicer than a lumpy cloth/head model and in terms of speed is much quicker and nicer to look at IMHO. This kinda left me scratching my head. Sub-d is great but for anatomy/cloth zbrush is a very powerful tool. I learned heads/anatomy/cloth in sub-d…
After taking a few months off Unreal5 because it was more depressing than writing my own engine and using godot .. I'm back to see if 5.6 can actually do anything useful with large worlds... First impressions are that it's much more stable and performant in editor a - which is huge cos 5.4 was an absolute bag of shit. A…