This month I have been developing the main bulk of my scene. For the architecture and the fixtures I decided to use a RGBA / Blend mask workflow, I find it’s a better for texturing assets in situ, such as adding dirt and dust around fixtures this therefore makes it feel more grounded. I previously wrote an article about it…
yay update time .... finally I have cleaned and reprojected all the cloth pieces on my new sculpting friendly topology. Oh boy sometimes is working with clothes a tricky thing. Anyway, here is the latest highpoly screenshot. I will now start detailing the cloth and skin parts. Hmm also I need teeth and jewelery for the…
I don't really see much point to keeping his body under the clothes. Either delete the unseen faces or, better yet, model the clothes on to his body as a single mesh. There's no reason why it has to be a contiguous mesh, but it does tend to be easier to deal with for rigging/animation. It just depends on how detailed and…
The drape(I dont knew the word, but leo.org told me) of the cloth dont look authentic to me. Also can I see that they'r duplicated. I think if u make the drape (folding of the cloth) more uniform an not such spacial the cloth will become more authentic. sorry for the bad english and I hope u understand what u wanted to…
2016.10.16: Current Issue 1) Can not adjust Mouth shape properly within the Viseme Table. 2) Attach and skin is not proper on the Upper Cloth bottom part. 3) Soft Cloth setting is not adopted yet. 4) When the preview is running automatically, unexpected display is observed on the Upper Cloth at the timeline 0-1175. This…
thanks so much guys! i really appreciate all the kind words :D and i actually reworked her anatomy a bit as i dressed her up :P ~:Week...something! :~ ~Final High Poly Renders~ okay, got around to finishing up my high poly and polypaint (which i'll be using as a good start for my final diffuse after some experimenting),…
looks awesome. The customization is hilarious though. Each level of womans cloths just tries to show some more boobies without showing nipples... That looks really bad. At "level 5" of clothes it looks plain stupid. I really don't want to start debate "better armor = less clothes on woman" but here its just so plain…
Hey guys! I’m finally happy to share my latest personal project: a real-time character study of Lagertha, portrayed by Katheryn Winnick in Vikings and inspired by the Barbarian concept from Diablo IV. The main goal of this project was to deepen my knowledge of the character creation workflow, striving to improve every…
As mentioned, the model and the skeleton are separate. You could build and rig a base model, add all the extra clothing to that file and rif the extra clothing, then export. At runtime you chose which meshes to draw. If this is just for a portfolio and will never touch a game engine, just do it all in the 3d package -…
I think the common mistake is to get too caught up in the trivial details. Your lighting setup, cloth definition and texture work wont help your art if the fundamentals aren't quite there. It's easy to get caught up in the little details and miss the big picture. It's a recurring theme where beginners get too caught up in…