The day I turned 16 I began work in a local factory grinding and scraping chips off machine cut parts. Then I would dip them in acid to remove any evidence of rust. After a year or so, they company "discovered" that I wasn't 18, and shouldn't be assigned to those tasks. They placed me to supervise machinery, while my old…
sweet jeebus, I was already enticed in your other thread, i might follow this one seriously now. First of all : Awesome work, love the flow of yor texture, I like the painty feeling. Next : I feel like the stone could need some detailling. I think sharpening the lights around the knock and bruises. I think adding a little…
The custom material that dsiplays correct on the thumbnail test mesh loads corect. All the others fail. So it seems i screwed up some of the custom materials i saved. What could i have done to cause a custom maytrial not to work? I think i added another smart material inside the smart material group, a stone material to…
I think he referred to alpha blending.It´s used to blend 2 textures into each other.Let´s say you have a grass texture and a stone texture and you are working on a terrain. You fill it with the grass texture and then you want some areas which are made of stones.Now alpha blending comes into play.The black areas would be…
I have a few things i'd like to point out that may help: I think that the DoF on the camera should just be nuked. To me it takes away from a lot of the image, and especially that last one, the up close blur is distracting and I can't help but focus on it. Second is the emissive strength. It feels incredibly overpowering…
.....What did you expect? Of course you're not going to get something actually good from this shit, and of course it's going to look like something that already exists. It's trained on them. It's basically just boiling them down to the most generic answer it can come up with when you ask it make X. It has no content…
For the VFX contest are we allowed to use 3d props from sites such as turbo squid. Im not the best modeler and uv artist so this is where im stuck at the moment. I don't want to spend half the challenge modeling a keg and rocks. All the actual effects parts would be modeled by me obviously. For example if I were to have…
I like your reference a lot. What strikes me is that the house looks a bit flat. Maybe you could add more geometry to make the silhouette more interesting. Making stones and wood beams stick out. I read this great article about housing, i'll have a look if i can still find it. It also talked about adding geometry to define…
@Lou_ You make a really good point, thanks Lou! I rolled with that, pulled some elements in while moving others higher or lower to get something more visually interesting that helps lead the player's eye to the church. I've also began some substance designer work on one of the stone materials I will be using for the…
Here are the updates. I shifted the lighting color around slightly and added a blueish fill light for the areas where the wall lamps die out. I also modified the rough stone, the obelisk, and the trim stone blocks. They have a different specularity than before. There is probably still too much ambient light getting up onto…