Make sure your textures are imported properly, e.g linear roughness. Perhaps the hdri/lighting setup you're using in SP matches your UE4 project more closely too.
Just finished the SP this weekend, i I enjoyed it. Had its lenghts here and there but has some pretty cool environments and i like the idea with the drones. Really gives it an edge!
I was hugely underwhelmed by the demo, flatmate bought the full game though, so I guess I will check it out at some point since people seem to think the SP is decent.
Theres something very peculiar (sp?) about her up lip. It's the lighting but I can't quite put my finger on it :\ Otherwise, I like it a lot. Good job Makk
Yeah Rhino I have used that method many a times for painted concrete, wood, metal, etc. It was showed off by Stefan Morrel (sp?) in one of his tutorials over at cgtalk.
The start of the painting. Realized I missed stuff under the landing ramp so will hit that later. Could someone please explain what is going on? My render in SP is losing part of my model.
Using the baker inside Painter worked wonders! Didn't know SP had a built-in baking feature, that's what I get for diving into new software without reading up on it first. ;) Thanks a lot!
Thats nuts.. on topic however: http://img.gamespot.com/gamespot/images/2006/022/929485_20060123_screen005.jpg Why is Jonny Wilkinson so huge?! http://eur.news1.yimg.com/eur.yimg.com/ng/sp/empics/2415949
No fixed it had to publish with absolute 4k size, and sp only generates thumbnails based on base color metal and roughness outputs. I'm pretty disappointed how bad substance works with the specular workflow