IMO a group behaves as an object in 3d max while collection is just an attribute, a tag of a sort . One object may be in many collections at the same time . To have collections behave same way as a group in 3dmax you can use join geometry node in Blender . Or just output collection in geometry nodes , it would became a…
There really isn't s difference between a linear and circular polarizer. Both do the same thing. A circular polarizer is generally only used on the camera lens and is comprised of multiple pieces of glass which allows you to rotate it around to change the polarization. A linear polarizer is one piece of film or glass and…
So 3DS Max those tools work kind of behind the scenes with snapping rather than an explicit tool or function for them. First thing I suggest is right clicking the snapping options at the top with all of the magnets and turning on axis constraints. Second make sure your grid is set up appropriately with the units you want…
Good evening everybody! :) Quickly want to say thank you to everybody's comments and feedback- it's great to hear how much you guys like my work and is very much appreciated! I'll make sure to keep working hard and do this project justice! It's been flying by quickly but it's also been a ton of fun! I think I can safely…
The wear on the wood, especially the stock is looking sexy! You said you're using substance painter correct? How have you achieved the look? Have you just used a simple fill layer and painted the wear on? Or is it a texture/smart material that's created the wear? I assume anyway, that you've used a combo of generators and…
So here are some new updates on my contest entry; I decided to quickly redesign my Siren, scrapping the head fin and instead focusing on giving her the ability to open her mouth impossibly wide, thanks to a slit along the cheeks. My goal for the character is essentially to create a predator capable of disguising itself as…
Haha! -- Fair enough! This was mostly just analysis for fun. I tend to learn a lot about what's right and what's wrong with my approaches (speed-wise) by doing this sort of thing, so I really didn't feel like it was a bad thing to ask (just in case my chosen approach wasn't the best/only approach available!) Thanks for…
So to bring you guys up to speed as to what I've been doing the last few weeks. First week I needed to try and find the best workflow that might suite this project. Usually for organic/hardsurface props I would go Maya (low) -> Zbrush (High) -> Maya (Retopo + UV's) -> Baking (Program depends on best bake) -> Substance…
I wouldn't worry about the effects until the anim is at a good place, the effects should just be the icing on the cake. f7 - he's off balance. He lifts his back foot up at the same the moves back. he would fall over pretty quickly. f8 - spacing pop for back leg. f10 - back foot looks like it's floating about when it should…
Hi :) the first screen kinda 'validates' my theory of a driver issue (or anything else that could mess up mipmapping). The brownish color displayed is the value you would get by averaging the colors from your diffuse texture (red and flashy green) which is what you get by fetching the smallest mip. The hemispheric bug is…