caveat: I"m horrible at likeness sculpting, actually i'm horrible at sculpting With that out the way, first thing i'd say is the corner of the lips should come out more, to line up with the pupils. its also possible that instead of that the eyes could come close togather just a smidge. Second thing: it's possible that we…
You guys are amazing!! Thank you so much for this. Jacob, I definitely see what you mean. I wasn't too happy about the silhouette already, I will try and mend that. PixelMasher, You do have a point. I suspect doing a ZBrush sculpt would also help the texture process. I need the practice with ZBrush as well so it works out.…
Thank you very much guys :) @pixelpatron: Yes it's really a shame there isn't any news on the franchise. Was really hoping for a new announcement at last years e3 after all the rumors before it :/ Here is a little update on the balustrade, just did a bit of sculpting on top
Thanks for the replies guys. haikai: you are so right. I really started this project off on a bad note and should have fleshed out a 2d concept. I initially wanted to get used to the sculpting tools in Mud as I'm more used to ZB, and also see how I could handle sculpt design on the fly. I can not. darbeenbo, PixelGoat:…
Nicely done for your first tileable texture. Like PixelSuit said though try to experiment around with polishing the stones. Trying a few variations and sizes. It will make a huge difference in the texture. i know you just did it this way to see the process but now that you see dont be afraid to get crazy with it. Try some…
Awesome stuff! Love all of it, very inspiring! One question however, about that train. Is it really feasible to have such a large asset uniquely textured/unwrapped like that? I always thought that something big like that would have to use alot of tileing textures and such to maintain a decent pixeldensity etc. wich i find…
Thanks guys, I'm pretty bad at scaling another thing I hope this will help me improve on. @Benkeeling - I am using Maya not max. @Pixelpatron - thanks for all the feedback will use the feedback, I have looked into the architecture around Yemen and got some reference but I will try add more. Thinking of blocking in the sand…
@BARDLER - Good idea about the sun bleaching I think I can handle that. @pixelpatron - I will definitely mess around with the hue of the rust. I actually tried putting drips there and they felt kind of gimmicky to me, but I can definitely look at adding them to other areas of the texture for sure! When I built the model a…
The Sleeping Beastie - loretah The Soft Harted Executioner - Lolthers The Time Keeper - Pixelgorilla The Tourment - DavisAnand The Tribesman (Beauty in culture) - MKAH The Warrior - Wayfray The Water Mouth - Dimfist The Weedy Dragon - Arkadius The Wicked Spider - Lillet Thunder - romale Tizus The Beast of Rome - PokerOne…