@Fred2303 - Thanks! @PixelMasher - Wow, haha when I loaded up the image you posted I was blown away, you took my environment and made it way more intense. :) Thanks Im working on integrating those changes now thanks for the paint over! @Paunescu.Daniel - Thanks I love LOTR! :) @kaburan - Thanks! The volcano is a heightmap…
Thanks @pixelpatron I totally agree with the room being squished and im going to be working on the lighting on the tubes soon :) Thanks for the feedback I'll go ahead and start making those changes :)
Hey Nicole! What I would advise is first and foremost watch some tutorials. There are TONS out there and every time you watch a decent one you will walk away knowing at least 5 new things. For Maya there is a user on Youtube called PixelBahn These tuts are for high poly modelling. Also looking through workflows are great…
Overhaul: Baldur's Gate Enhanced Fluik: ios games xgen: casual games pixelstorm: hidden object games Bioware is looking for local people right now for QA. These studios would hire artists on occassion. Tip is...you have to check their twitter or site job section on a regular basis. There also Gauge, but I don't know if…
For the normals editing there is the Vertex Normal Tool from FrostSoft, I'm using the free Lite version, even if it's limited in features it does a good job: They also have a PBR plugin called Pixelberg which I haven't tried yet, but it's something I'll look for sure when I'll do some real time stuff again. I agree with…
@pixelpatron Making the hat less flat is definitely something I should do. I'm probably going to put a bend on it after baking, since I already started on the low poly. As for the skull, I guess that's more of a personal thing. I just like the more quirky, confused skull more than the typical angry skulls :P Anyways,…
@PixelMasher Damn man you've really sold me on the game. I'm kind of hoping they come out with PS4 versions of the first few so I can play the series in order.