I think the ulterior motive of doing lots of practice work devides into two main objectives: * beeing able to "see" the difference by precise observations and "only" make hold of this to have this in your visual library/knowledge base/memory (meaning brain and not something on a computer) so you know what to do after this…
Jacko, you got a job!! Last I knew you were still looking--like me!! Hey, I've been drawing for 30 years. It's not as hard as it looks. Listen to the instructor. I thought I knew everything about drawing and my instructor proved me wrong. Use a lot of motion with your arms and think in circles and cylinders. Practice,…
Am I wrong thinking, if someone wanted to ask ai instead of people, the person would have done so? I feel like filling a forum with chathgpt generated content is just not a great idea. On the other hand AI chewing on itself, because everything it finds is its own generation will only help deteriorate it... Everything this…
i distinctly remember playing one of those in 1998 more srsly gaussian splatting and nerfs are actually a pretty interesting model for representing complex volumetrics like fur and foliage they absolutely don't hold up for solids - zoom in on the demos posted to see evidence - and my understanding at this point is that…
I've decided to not use the Zsphere veins that I made last week. While it was a good learning exercise, the results of mesh projection simply left too much clean up work to be worthwhile. As the human basemeshes are in a good spot, I'm revisiting older work; the vampires, and applying the anatomical skills I've been…
Hi Polycount! I thought to share my recent likeness study here too. I Practiced recreating Cassian Andor (portrayed by Diego Luna) with a real-time render in Unreal Engine 5. Artstation link: https://www.artstation.com/artwork/8BG5E6 Thanks for looking. Even though I am finished with this project I am still happy to hear…
Yeah that's what I suspect too. I did several reverse image searches before I started this with no results. I wanted to find a rough looking painting to use as a reference for this modeling practice. I am not big fan of AI, but that was closest to the kind I had in mind at the time. Point of this was to test this style and…
from what I have learned it comes down to just practice practice practice. It's going to take some time. I've started doing some basic 2D painting to try and get a better handle on form. There are plenty of resources out there. I suggest starting at http://wiki.polycount.com/TexturingTutorials. Also, check out…
Well done on the prop! In the future try to avoid N-Gons, it's good practice to make your mesh have only triangles and quads, especially for games. Secondly, your textures are fine but they seem too proceedural. Try to break up the edge damage (like multiply a grunge over it). You don't usually get mud on a camera like in…
Now remember, this is your digital sketch book just like devineArts you can upload your sketching work process or just final sketches. So far I see that you are at the first stage of sketching so I am unable to crit these. You need practice, and lots of it. I would go watch the vids on youtube on how depth works with rough…