The thing with Booleans is, though, that the topo always is. Just read through your Shapeshifter dev thread and I have to say I'm impressed. The baked results are perfect. I just tested this in Max using your demo mesh and the Chamfer(quad chamfer) modifier, and the results weren't great. How are you dealing with normal…
Yeah, its just a modified lambertian term. Standard lambertian is L dot N which goes to 0 at 90 degrees from the light, to get a single core shadow with a hard edge like that the lighting term goes something like Saturate(dot(l,n)+c) where c is some number between 0 and 1 that controls how far back the shadow goes. Really…
Thank you for the feedback! To answer your questions: 1. Yes, I am definitely planning to model an outboard motor for the rear end. Right now, I am in the process of gathering proper reference blueprints, photos, and technical data to get it started. 2. For the Grand 850 itself, I used official layout schemes and dimension…
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
[ame] http://www.youtube.com/watch?v=qqVzl_hZbiQ[/ame] You can purchase this script here Description This script will help you to manage animation keys faster with help of several tools: Key Manager It can: Delete every N-key(s). That means that after deleting 2 keys initial keyframes like: X X X X X X X will be: X X…
Great! Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Here is a bit of code in C# for a quasi Active Reload in Unity3D. Put this on an object in the scene and run. Can be used for anything that requires timing, use your imagination ;) . More code for stuff on the way. using UnityEngine;using System.Collections;//There are many ways to skin a cat, this is my way. Hopefully it…
From a playable level perspective, there's more than enough light though slightly a bit bright imo for players negotiating waypoints plus engaging interest as well, however that said I've gamed more than my fair share of FPP dystopic/war/survival ips and most have a distinct related mood helping to immerse an audience.…