Thx Jigsaw for your note :D :D After your post I take a closer look on my work and yeah you are right. I hope that this fakt don't destroy the illusion that the swords have pickles as scabbards :D
haha man i always feel bad to post so frequently without artz but thanks a ton you guys :D xvampire: thanks! Jessica: thanks a bunch :D Gannon, Tigerfeet, Hang10, & disanki: nice! hope that approach works out for your projects :) TerraBite: thanks a ton Del: dang that means a lot, man! thanks! duncan: thanks dude! STRIKER:…
s33th, thanks man, actually a concept was drawn after sculpt :D i like sculpted proportions more than drawn. Sorry, i suck at painting :D SharDCG, веном был в памперсах) New update, was terribly busy D:
I got this from a co-worker of mine: http://www.ikea.com/de/de/images/products/kalas-besteck--tlg-versch-farben__52415_PE153206_S4.jpg And my girlfriend bought me a BobRoss painting course :D :D :D I love her !
I thought it was great. heard other people saying it was really good as they were leaving the theater. One old lady said it was the stupidest movie she had ever seen and should have seen G-Force instead. :D !!:D!!:D!!
Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
Ha! Thanks. This is simple, "lets-make-soemthing-in-few-days-without-reason" enviro :D So no. And for the second part: it's not streching :D it's FOV set to 90 :D :D :D :D There cant be streching because its almost plane. It's FOV inside SDK :D I liked it.
thanks for showing of the rig as well! :D THAT is what I wanna see! :D well done, too bad you didn't stress test the torso any in the video, am I correct in assuming it's because it's not skinned right yet? ;) sweet!! :D