At my wits end with this error. Trying to get one piece of my model into Maya to run a decent clean-up on it so that I can get it into xNormal for baking, but every time I export the .obj Maya says it has an error reading the file. All my other high-poly parts work and are imported as does my Low Poly and I've run every…
For the baking and texturing i use substance painter and am using layering materials (Base, Details, finer details) with triplanar projection (also if i used in masking fill-layers). I just recognized that the screenshot with all materials hasnt been uploaded here before, therefore the confusions: i am sorry, this is my…
source materialList.mel; // Error: $smmAdditions = intArrayRemove($smmSubtractions, $smmAdditions); // // Error: Cannot cast data of type int[] to int. // // Error: $smmAdditions = intArrayRemove($smmSubtractions, $smmAdditions); // // Error: Cannot cast data of type int[] to int. // createModelPanelMenu modelPanel1;…
@FuzzyOwl Im not quite sure I see the error in the image you attached but if it is a baking error as you say, try setting the smoothing group to 1 for all the polygons in tn the low poly before baking, that usually solves my baking problems. If the error persists maybe open your maps in photoshop and try to locate and blur…
Ah got it, skewing errors albeit also important to note how 'waviness' may arise without understanding averaged normals and ray projection. I might also add this Blender workaround as well and afaik Cycles engine, a path tracer is CPU reliant.
If I export an obj from 3ds max with normals and smoothing checked, the seams go away on the low poly, but when I apply the normal map there are lots of shading issues that appear like triangles that haven't been welded. If I go a step further and export from 3ds max to Xnormal with my normals and or smoothing checked off…
I have the same error. in version 1.7b If you run the DDO - that all is well. If the first press release info, or update launcher - you get this error. After the error is no longer possible to run DDO. A window appears here with this error: "No input paths specified. Aboting butch" (Quixel 1.6 + 1.7b / Photoshop CC2014/…
Hi Pior. NDO gives you an error message on start up. You can leave the error message up, load the project, and watch the project textures load successfully. NDO is then locked until you hit OK on the error message. NDO then shuts down leaving the textures in Photoshop. 3DO is the only part of the suite that can load…
Ok, I'm trying to get this to work with the Maya Bonus tools installed also, and I'm getting the error // Warning: Failed to run file: C:/Program Files/Autodesk/Maya2010/bin/plug-ins/insetCMD.py // // Error: (insetCMD) // // Error: ImportError: No module named pymel.core // // Warning: Failed to run file: C:/Program…
Terrorism. According to an article on CNET... Apparently Burst were *not* ordered to shut down the server, they did that of their own accord, and, it appears, in error. As someone who does a fair amount of web design and server fiddling I find it very strange for the service provider (Burst) to have closed the entire…