first of all thank you very much for such fast response! Yes im exporting for 3ds max. I just tried all the suggestions you wrote and its the same. you can check out this photo to see my steps. http://tinypic.com/view.php?pic=2rf4mcj&s=6 I also tried using blank normal map and its the same. you can see resoult of that in…
I kept hearing the date 2012 over and over again for the next generation of consoles, but who knows. The wii HD will probably come out in 2011. The Xbox 360 was officially announced the same year it came out, so its really hard to speculate. I'm sure the 5-6 years is more like 2-5. If you look at past consoles, there's…
[ QUOTE ] Multiplatform? I have my doubts. What does that mean for them in terms of extra developement costs? Their games already take 4 - 6 years to make for a single platform. [/ QUOTE ] 5 years working on a game for a single audience. 6 years working on a game for two audiences. Simple. They've already ditched the PS2…
it's 6 names on that page that doesn't make the thing a bit easier :P @seforin: i didn't say i don't like it's published, but asking before would have given them clean data, permission by every of the 6 people, and maybe some newer works that aren't public yet and to the legit thingie, while i'd like that i think it's too…
The reason you want an IPS over a common TN panel is bit depth. You really want a panel that produces 8 bit color, which is 16.7 million colors. TN panels only produce 6 bits, which is 256K colors. TN panels will dither images to simulate certain colors and can have a lot of color banding in gradients. That's not something…
Wow, Destructoid gave it a 3.5/10 Gamespot gives it a 6/10. Both blaming the lack of innovation. Yet both websites give Call of Duty (12th-14th in the series) 9's. :/
Campaign is just one Level i think, maybe theres more in the Full Game ? You can still do Skirmishes on some different Maps but it's limited to 6 Minutes of play ( *gah* ).
Hah, thanks Downsizer and Lord Switzerland 8-) Cman, the oblivion stuff was done, one week per asset, in my evenings, so I'd say roughly 6-8 hours total.
it really makes next to no difference, yes the vert count is higher when the walls aren't sharing verts on the edges, but it;s not like 6 extra verts or what ever it is will mnake a performance difference.
Anyone get hardlocked video card failure freezes with Radeon HD5/6? It doesn't matter how complex the model is - it happened to me while I was uvmapping a lowpoly model on a 128x64 texture.