miauu's Script Pack ver. 1.3 is available. Cangelog: - Orbit viewport around picked point now works faster with Xref scenes. NEW SCRIPT: miauu's Scale Tool is a tool that allows you to scale the desired object, to desired dimension with few easy steps. This tool is very useful when you import or merge objects, that's not…
Sorry I realize we are off topic but this is so mindblowing! I had to call 9-1-1 the other day for my boyfriend and we had to get helped from paramedic and got a ride to the emergency in an ambulance. We didn't have my boyfriend assurance yet at that point and we spent the whole day and the emergency passing some scans…
lets just all be honest, we all watched terminator for those gleaming little moments they showed the crazy future of robots killing everything in site......this is what.........60-130 minutes got pack full of robots fighting humans ! so thats like watching the first 5 minutes of terminators 1/2 30 times ? just imagine your…
Those are the games that took the most amount of money of me: The Combatribes: [ame=" https://www.youtube.com/watch?v=JG0tVG9SltA"]Arcade Longplay [136] The Combatribes - YouTube[/ame] Alien Storm: [ame="https://www.youtube.com/watch?v=t5w707nUsnU"]Arcade Longplay [141] Alien Storm - YouTube[/ame] Legendary Wings: [ame="…
Here is a simple walk cycle tutorial. With this one you can do the run and the sneaky applying the same principles. https://www.youtube.com/watch?v=m9N_sIBRWvY&feature=youtu.be When I do backward walk animations I just duplicate my simple walk animation and make it 1.3 longer ( or if you want it with the same speed as…
[ QUOTE ] The problem is the mesh is invisible in the 3D viewer when using the default Direct3D9 Graphics Driver, however when using the OpenGL 1.3 driver everything is fine and dandy. [/ QUOTE ] I found a nice bug in the 3.10.0 painting high poly meshes. Perhaps is that. I just uploaded the 3.10.1 with some bugs…
Hey guys just wanrted to share something i'd been working on as my final year project at university. when i started the project i had never done anything with houdini before so was a good experience to learn for me. features: * Proedural Fence Placement * Grass Placed By Landscape material * Procedural Border Foliage…
Hello こんにちは, Thank you for taking the time to read my post. We are a small team based In Tokyo Japan with experience in the video game and animation industry. We are currently working on our first own project as start up. And we are looking for talent to join us : 2D Artist 3D Artist Developer Audio Engineer ( please…
Hey guys making my 1st Game Character. Im used to sticking to Zbrush but I am wanting to get a job in the industry so with the guidance of some fellow artist I started making this guy. Overall I think im mostly satisfied how this is coming out, I Have learned a lot from this this guy from what to do, what not to do,…
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