Updated the first post images. Dynamesh isn't intended to seamlessly keep the original edge detail of the mesh before you Dynamesh-ize it, right? This is what a Dynamesh set at 109 Resolution gives me: IMO way too many polygons I might just have to add in the fingers and claws in Modo. I thought I could get by with…
Hi guys! There's a lot of great stuff here. Here's my model right now. I haven't done any of the foliage or ground yet, since I have to learn those skills before trying it out 😂. I used this challenge to try and make a model that's as efficient as I could (tri-wise). I was able to get it down to 10,360 tris, with the most…
Nice, I dabble in ve-hic-cular subd before, the year would help me. Here is why this img shows an accent or trim or light, sry i am not a big car person so idk what it is really but a detail that is not represented in your "final" but is in this irl version. So i said year cause it seems important to what final look you…
Almost there, but your materials need more work. They lack any sense of real use, and have a material paint by numbers feel. Sorry not meaning to be harsh, but calling it as I see it. You got strong fundamentals, but I'm a bit confused as to why the facets are all so visible, and the modeling didn't take into account…
Development is going extremely well, we've been in discussions to secure funding for a while now and things are finally starting to come together, so yay ! Our hope is to run the first public or private (depending on how polished it will be) beta around GDC, and if we're lucky do a summer 2019 release. PolygonFlow is so…
mm maybe because the upper torso is not moving with the body. If the whole body (now the low part) move back for the run , I think that the torso should move with it since they work as a whole. I mean if I am running and my hips are running forward and backwards it would be strange that my chest stay in place , like its…
Hello, You can increase SSAO amount to ~0.9 for much better results, and increase SSAO Fade out Distance as well. Enable DFAO and LPVs if you haven't. Somehow the balance between sky color, directional light intensity and skylight intensity is off. Try to: 1. Hide the fog 2. On skylight uncheck Affect World, then check it…
Well, all of this could be just an service pack for 3ds max 2019. My idea got some attention, but still after 2 years it`s under review. https://forums.autodesk.com/t5/3ds-max-ideas/hard-mesh-for-3ds-max-real-time-boolean-operations-with-chamfers/idi-p/6914928 What do they need to review? Lots of people wants this feature…
Yeah, same here, it's so annoying. Some other threads that have talked about this: http://polycount.com/discussion/190558/3ds-max-2018-sluggish-ui-and-uv-editor https://forums.autodesk.com/t5/3ds-max-forum/very-slow-menus-in-max-2018/td-p/7096480 A lot of people have experienced a better performance by tweaking the Power…
wow...this looks fantastic :D I really love the direction of the art and the SMART button seems to be really intuitive. Tully has done a great job with the concepts...I really love the Resistance-Character-014 piece...its very dynamic and has a real feeling of life. The environment is looking groovy too...You must have…