Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
Marmoset Toolbag and Substance Painter do not use exactly the same shaders, so you shouldn't expect to get a perfect match between the two software packages. This is especially true when using skin shading or SSS, as I am not sure which technique Painter uses to create this effect. That said, it seems like the primary…
Ok, so here's a bit of explanation on how it works. As you'll see, it really needs only basic picture editing skil, and by no way a "real" artist's skill like yours^^. Before starting, I must warn you that the below explanitions might seem very n00bish... because I'm a n00b^^. I have almost 0 experience in modding or in…
mLichy: Whoa, didnt you just start doing maxscript recently? Nice work so far, your way ahead of me :P Edit: Threw together something that would work on single or multiple verts/edges/faces. It moves the actual pivot to the selected components averaged location. Run "$.pivot = curObjPos" to go back to the previous pivot at…
Dur, that's actually what I really enjoy with highpoly... You can put all these little bevels and groves that catch light nicely around the corners of sleek surfaces. I like that Jama and Ramu, a little workflow collage for you here : 1. Once the idea is laid down on paper the model is quickly roughed in Wings3D (which is…
I said in a previous post that I drive 40-50 miles round trip if I don't make any stops and if I don't go back out after I get home, which I almost always do. I'll explain why, skip this part if you don't care. If you drive less then 40 miles a day then you're lugging around gas and all of its heavy equipment. Even if you…
Joeriv: haha I might be one of the few 3d artists who actually enjoys UVs (at least the final fitting to 0-1 part). It's def a giant puzzle! Teh Splatt, Powermaennchen: Thx! Battlecow: Too kind! I actually liked my original version of the cockpit framing more but there was one big problem: It wasn't functional. Oops!…
Here's all the Reviews I could muster. Good and bad and Ugly. PlayStation Blog http://blog.eu.playstation.com/2014/01/24/hands-on-with-thief-on-ps4/ CapsuleComputers http://www.capsulecomputers.com.au/2014/01/thief-interview-with-game-director-nicolas-cantin/ Hands-on with First Three Hours…
You need to set Planted keys for the feet. Click on the foot, and under 'Key Info' in the biped Menu (motion tab, wheel).There are three types, of planted keys: Planted: object stays anchored in world space. Sliding: locks the objects vertical movement but allows it to slide around horiz. Free: This is used to free the…
List of changes: - Made some progress on material that can be used to reduce the seams between static meshes and the ground. Screenshots: Description of the progress: I have to say that I'm quite happy with the results so far, even though this solution is a simple and dirty trick. I won't be posting a full breakdown of it,…