seforin: Haha, yeah I will sculpt it in, don't you worry :P Draffin: Yeah, it's meant to be Commander Keen. I'm glad someone picked up on it :P EQ: I haven't forgotten about the G on the side. The colours were just placeholder shaders in Maya for the screenshot. Unfortunately I went with the new style helmets for the face…
hey gav, good to see that you have been doing some stuff. but I do agree with most of the people here espiecally the part about rezing up your geo. engines now can support a fuck load more polys and you can get away with softing out your silloutte alot more. so you should really think of it in old asthetic terms...if you…
I like the look of the enemies. But you gotta ask yourself, what makes this enemy, an enemy. I mean besides its sinister look, what is its main weapon. And why is your main character terminating them? What makes the character design unique to other boss types and/or other enemy NPC's? When I first glanced at it I thought…
some more work, mostly internally well, from right to left, first there's settings for the doors, and guns. the power measures how much guts there's left in the big battery in the rear. thinking about adding hatches in the rear wall for maintenance entry and recharging handles. there's settings for turnig on and off most…
Thanks for the advice melkior. I agree with everything you've posted and I'll try to explain a few of the questions you've raised: The map is an industrial complex and loosely based off an area of Los Angeles that I visited a month or so ago. This area had numerous small buildings backed up to a water canal that led to a…
Looks pretty good. Some crits from me: 1. His right foot should move faster when it repositions it at the start. Have you tried recreating this guy's actions yourself? Get up out of your chair and act it out! The movement of that foot also represents a re-distribution in his weight, so the pelvis should rotate when the…
Thanks guys, but I had no luck. Firstly I must mention I'm on 3ds Max 9. @ renderhjs: Unfortunately changing Non-scaling object size has no effect on the gizmo scale increment. The global spinner snap can help but only on repeated clicks, while during drag it works like the default 0.1 increment for Scale in Transform…
Info: Arcane Caliber is an FPS ROugelite that aims to satisfy your power fantasies of shooting shit with guns and blowing stuff up with spells! The aimed setting is a mixture of sci fi and fantasy where you travel between planets with diverse enemies and environments. Some ideas include a japenese culture style planet with…
I just used html5 as an example... and the development of html5 has involved all the browser brands. In the end, they all agreed on these standards, yet MS is still not sticking to them. They didn't in the past either. I develop with ASP.net too... currently for web applications. I rarely use any of the asp controls…
The early years: I've always liked video games but my dream was to work in the music industry and I (stubbornly) pursued it for many years. I eventually decided that I wanted to get into music production and engineering. More years were spent and I ended up as an intern, or better known as a "runner", for a local recording…