Heh that's pretty weird actually. By default clicking the "Bridge" button will just bridge your selection, but they hotkey turns on some sort of weird "target bridge" mode like target weld where you drag one edge to the other. That's really strange, especially since there's no actual hotkey for just doing a regular…
It is tough, no doubt. And I can totally see your point about auto-locking. I mean, it would truly bring in a wider audience, no doubt. But I did find that the more I played the demo (which I hated at first) I got better and better at the controls. I still can't defend them though, other than to say that because you have…
sigh :S there is mathematical precision in characters too, its just close to infinite that we tend to stop at a certain level of accuracy for humans and learn to live with it. so it is up to individuals what they consider to be a believable human model. for example, take a 3d scan of a head as a visual target. now try to…
your approach would work fine... either way there are a few extra steps... here what i did in max.. i modeled the face with mouth closed.. cause its really hard to tell what the final model will look like with it open.. so i had a high and low mouth closed.. then i made a copy of my low poly and made a morph target with…
70 hour weeks is rediculous, its not productive or reasonable. I think in europe we have working time directives which as far as I remember say we should work a maximum of 48 hour weeks over a 17 week period https://www.gov.uk/maximum-weekly-working-hours/overview This doesn't stop crunch but it means that employers…
I'd say either there aren't enough people that might be your target zone in Polycount or they aren't bothered to continue reading because of the presentation. One thing to keep in mind is that these days your biggest target audience is most probably on Facebook groups (ten thousand Hours, Level Up, etc...) and not on…
Heya, fellow boltgun crafter first off: nice choice of weapon. It's looking really cool, and has the right bolter-look (sturdy and stuff). I've got some remarks for you though. If you are going for low poly, you have to save up on quads wherever possible, as long as your silhouette doesn't pay for it. it could help…
Without knowing more about their tech I can't speak for certain but I "believe" they are using a deferred renderer which would explain the complaints about shaders. If it's a deferred renderer in the traditional sense then all of the textures get rendered out as render targets, so an image with every objects normal,…
Good LODs are very important. They mean you can put more stuff on the screen which means your game is more awesome. This is what I've learnt over the years .. You should be aiming to LOD everything to a box. Because your lowest LOD is a box it's easy to make by hand. Because you're LODding to a box you need to set up your…
thread too long, didn't read. Sorry if I'm repeating anything that sucks a fat one dude. Ive been jumped twice before in my high school years. never again! I find the best way to avoid confrontations is to just be aware of your surroundings, watch and listen to the people around you and make deliberate moves to avoid…